I'm slowly starting to craft the OpenEV scenario, the galaxy that one will play in when (url="http://"http://openevgalaxy.sourceforge.net/")OpenEV(/url) is finished. It can be thought of in most respects as another total conversion, but in reality it will be for a different game. Being massively multiplayer, things like storylines will not be included. So I'm at the point of formulating governments and their ships. Keep in mind clans will be a part of OpenEV, so one goal is to create governments that cater to different kinds of clans. My ideas so far are:
1. Humans
Homeworld: Earth, or a similar planet
Species: human
Ship strengths: versatility
Typical special ships: ?
Appropriate subgroups/clans: traders
2. Spartans
Homeworld: makes life plentiful and cheap
Species: carnivorous
Ship strengths: firepower
Typical special ships: gunboats, heavy cruisers
Appropriate subgroups/clans: pirates
3. Ornithos
Homeworld: thick atmosphere, cliffs
Species: avian
Ship strengths: speed, range
Typical special ships: scout ships, interceptors
Appropriate subgroups/clans: scattered remote outposts
4. Tortucans
Homeworld: harsh, rocky
Species: reptilian
Ship strengths: armor
Typical special ships: heavy freighter
Appropriate subgroups/clans: mining
5. Pluribus
Homeworld: ocean world?
Species: live in huge colonies
Ship strengths: numbers
Typical special ships: carriers
Appropriate subgroups/clans: convoys
6. Celarens
Homeworld: small, dark ice world, or a gas giant
Species: something weird, such as amobealike blobs
Ship strengths: cloak, jamming
Typical special ships:
Appropriate subgroups/clans: none, may be better as an unjoinable government
I'm looking for input as to whether this setup would work well, given the slight differences between EV and OpenEV. In particular, I'd like some better government names. Their characteristics, however, I like, and have already thought up ships for each.
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(url="http://"http://forums.evula.com/viewforum.php?f=23&start;=0")Star Wars:Nova(/url)
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