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Originally posted by SNM:
**Oh, yeah, sorry.:frown:
Dr. Tall: Unfortunately, it would still require a different spob for each hypergate, which is the main problem here.
However, it seeems unlikely that anybody capable of building a hypergate would let you own it permanently, so maybe you could require the player to beat up a (somewhat smaller than normal) fleet each time they wanted to jump.
This would make it easier because you could reference the same bit for all the hypergates, use a single spob referenced from each system with a hypergate, and use a cron to undominate the planet after a day has passed.
Although this would introduce the problem of not beating up each hypergate in a connected network over a one-day period. Does anyone know if you can set a cron for 0 days that is evaluated after each use?
Or maybe you could create a mission when you land on a hypergate that moves you back in time one day and then another that moves you forward when you move to the next system.
Just random thought in my head, maybe one will work. Or, alternatively, if you're only going to have the gates connect to one other (like in Polycon) you could make two spobs and use the cron as outlined above.
**
I'm not sure if negative time passage is possible.
I'm also not sure how the rest of your plan is supposed to work (but it's late. I'll re-read your post later).
I have 8 systems connected this way, in a string, via 7 pairs of gates. Just to give you a better idea (-:
Pan Sola, Eater of Snacks
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