Hehe in the middle of all this I am going to throw in the update for how NovaLord is going.
Several editors are completed - I started with the easy ones and they flew out of the way - NovaLord has dude, fleet, govt and pers editors working, along with sundry things such as STR# editors and so forth (little things like that are integrated into the editors that need them, eg there is a STR# editing interface in the dude editor).
The classic "Expansion or Conversion" options a la EVOGod are available when creating new resources.
Data files (such as the Nova Data, Graphics, Titles etc) are loaded via the preferences window, no need for alias as in EV-Edit.
NovaLord will have no registration system. It will be conscience-ware - if you can bare to use it without paying a small fee, it's on your conscience, not mine In all honesty I don't particularly care about the money, which brings me on to my next point:
If you don't like programming, all you developers out there, don't do it! I've been slaving away on NovaLord for well over 6 hours per day (I'm on hols, of course!) but I'm doing it because I enjoy programming. I'm using Objective-C++ and Cocoa, something with more nuances than King Lear. Whilst Carbon may be a little code-intensive, it doesn't play tricks behind the scenes, something that happens often in Cocoa, and memory management is difficult to keep under control. That is to say, I'm not cruising on REALBasic, so I have full authority to make the following comment: stop wagging your tongues about how much code you've written. Any decent developers out there would know that the difficulty in programming is the concepts - the algorithms, design, storage, and so forth. No points-per-line, mate. I rewrote (REWROTE) NovaLord entirely a few days ago and reduced the number of lines by half, but the program is much more stable and functional.
In the end, it's how well the program works. That's the only benchmark!
I'll start a new topic periodically to announce NovaLord updates and future releases. At this stage, I am expecting a public preview release sometime in mid-February.
Cheers!
Kane O'Donnell