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Originally posted by Kelsan:
**I've been experimenting with replicating ships, and I've run into a few problems. I made a cargo drone clone and gave it a fighter bay that launched copies of itself, which would in turn have copies, and so on. The problem is, no matter what I do I can't make them launch more than two levels of fighters, and after they launch the second they immediately recall them. What's going wrong here?
**
I made a similar thing way back in the days of EV. It was a ship that looked like the alien weapons that would track you (little red sparkle balls). I also ran into the two level thing. If I remember correctly, it's almost as though the newly spawned ships 'forget' whose side they are on. If their parent is being attacked, their child will attack, however.
It's a minor limitation, in my view. It makes for nice adaptive ships. Why fill the screen with a bunch of ships when they're not needed.
Note: It's fun to have self-spawning ships with weak weapons but fast shield rechanges. They get attacked but not killed, so their offspring attack, and so on. In no time you get the max number of ships in the system, swarming around the target.
-STH
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"Create enigmas, not explanations." -Robert Smithson