Quote
Originally posted by aschaaf_86:
**My level Mines 2 must be designed assuming Ferazel has a certan amount of helth/magic (I want it to be insanley hard).
If there are any hidden max magic/health crystals before it, It will be impossible, or too easy.
**
Problem with my levels, too. They must have NO magic/health crystals before them, and they have some hidden within the levels themselves. Do you have aqny in your levels? If so, we had better come up with some strategory to get both our levels to have no health/magic collected before them.
Quote
Originally posted by aschaaf_86:
**Bad news.
In FW 1.0.3, they removed the Ice Crystals spell.
**
Me say: NOOOOOOOOOO!!! :frown:
Quote
Originally posted by aschaaf_86:
**Bad news.
If we go along with the kingdom idea (which I dislike), can I have an ice kingdom?
**
Why not? I want a lava kingdom!
Quote
Originally posted by aschaaf_86:
**I'd also like to have the Lost Mines of Captin Crowley (My mine levels) worked into the plot.
**
So would I. They're cool.
Idea for the "kingdoms"= Unlike in Ferazel, we should allow the user to start at any kingdom and work his way through all of them at once. The player could start in the middle and have 8 ways to go. There should also be a ninth way, which we could all contribute to. At the end of each kingdom, there should be an object or spell needed to complete the first level of the ninth kingdom. For example the 8 kingdoms could have at the end of each: fire charm, ice wall, muffin, gwendolyn, algernon peice, algernon frame, mist potion, key. Then, these items would be needed to complete the first ninth kingdom level. That way, all 8 kingdoms would have to be complete to enter the ninth kingdom. From there, upward would be 7 more levels (first level complete, need 8, one per person) and then XICHRA!!! Ha ha ha... :). I think each last level of each kingdom should be a boss level. ( I know, there aren't enough bosses, but you can do things like putting 5 in one room for different ideas. I found fighting four demon heads on a magic carpet is interesting. So is fighting 10 wizards while hanging from a chain. Dropping rocks on the goblin cheif, and trapping bosses in pits, are all "spins" we can put on boss levels for more variations) Then, at the end, you should have to fight all the bosses one after another in the same level with NO help in between like torches & such. Then you get Ziridium brine and on you go... to the Queen herself.
Has anyone found bugs in Plummit Summit? I'm about to finish my final version, so now is a good time to report them.
------------------