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Originally posted by AVN:
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You don't have Finale? Give your MIDI's to me and I will use Finale's instruments. Be sure to tell me what instruments each part is, of course.
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OK what's your email address?
I'm going to repost one of my old posts that didn't get any replies, I edited it a little and tell me what you think of these ideas for OBW:
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Here are some ideas I've been having to spur level makers:
1. For the ocean world, have a sunken city or coral reef level.
2. In a dark woods level or something, make a REALLY big jump. You have to do a running jump and even then you fall for a long time and think you're going to die, but then you catch on to a ledge and pull yourself up. This has to be the next to last level. Mark my words. It's side scrolling tradition. So you pull yourself up, there's a save point, some ziridium brine (purple liquid), and then you enter a really hard level, like a castle. The ledge could be the windowsill of a castle. Hmmm...I wonder where I got that from...anyone else a fan of PoP2?
3. A Boss battle on a broken bridge...would it be possible to change the sprites in the middle of the battle so first its a normal bridge and then it breaks and you both go falling? Again, I'm taking a lot of ideas from the game mentioned above. Oh well.
4. Are you sure OBW needs to have Xichra as a boss? Wouldn't it be more original to have a hard level and at the end and have a bunch of other mini-bosses in the last room?
5. A tavern! Make lots of people there, telling rumors and hints about how to find secrets and stuff like that. And you could make a brothel. No, please! Don't take away my karma! I didn't mean it! Honest!
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