EV: Warts and All is a port of the old classic EV scenario to the EV:N engine. This project is a twofold excercise: firstly, I am using it as a sort of "Hello World" for the EVN format, and secondly, I'm trying to channel all my anal-retentiveness into making this plugin as indistinguishable from the original EV as possible. Thus the title, "EV: Warts and All", because as I make this I'm going to try and deliberatly preserve EV's outstanding bugs and feature paucity. After it's complete, it will serve as a good starting point for an enhanced version of EV, or my perpetually in-planning plugin, "Future's End".
And yes, I am quite aware of Port Authority's impending release. The point is to get my hands dirty.
Anyway, the first nightly (20/19/02) for EVWA is on my iDisk. If you're interested, grab it (url="http://"http://homepage.mac.com/suluger/FileSharing.html")here(/url). (Warning: it may be necessary to empty your "Pilots" folder and create a new test pilot prior to playing this. I'm still trying to figure out why.)
Current features:
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All systems implemented and links checked
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All nebulae positioned
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EV-style asteroids re-implemented as close as possible
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Shuttle, Light Freighter, Bulk Freighter, Courier and Argosy partially implemented
Next on the agenda:
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Finish porting EV ship data
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Finish re-implementing turret offsets through shäns
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Add shipyard/target pictures
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Implement weapons
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In a few days: spöbs and oütfs
Implementation concerns:
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I've given asteroids 32767 armor units. It would be nice to figure out how durage classic EV asteroids are - I'll see how long an asteroid can last under a particle beam soon.
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EVNs map drawing and asteroid management systems are generally not as crappy as the original EVs. There's nothing I can do about this.
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Levo, Clotho, Ruby and the pirate systems have düde sets that can be collapsed due to redundancies. This would not alter the in-game experience at all, and would probably be advisable. There's really nothing to be gained by using two düdes where one will suffice.
Outstanding bugs from EV 1.0.5:
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düde probability totals in Sol, Centauri, Tau Ceti, Eridani, Barnard, Vega, Sirius, Rigel, Pollux, Guiron, Zigra, Osiris, Scorpio, Persephone, Orion, Apollom, Olympus, Atropos, Lethe, Virgo, Topaz, and Procyon systems exceed 100%
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Comm string mismatch errors in governments after Psycho Confederates.
Cries for help:
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If anyone catches data entry typos I've made, especially in the düde section of s˙st resources, please let me know.
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Why oh why can I not get my plugin's chär resource to override EVN's?
-reg
(Edit: Fixed link)
(This message has been edited by Regulus (edited 03-20-2002).)