Ambrosia Garden Archive
    • Creating 'new' ships...


      How do I link a new 'modified' version of a ship (Viper) to an existing graphic set (in NOVA data files) without adding more than a new ship resource to a plug? How to I link text (shipyard text) to a ship? I have never done this before... and the NOVA Bible leaves me rather perplexed...

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

    • Quote

      Originally posted by phoenix9000:
      **How do I link a new 'modified' version of a ship (Viper) to an existing graphic set (in NOVA data files) without adding more than a new ship resource to a plug? How to I link text (shipyard text) to a ship? I have never done this before... and the NOVA Bible leaves me rather perplexed...

      **

      You have to add a shan resource as well.

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      Why are you all looking at me like that?

    • How.. how... how... please... explain... everything...

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

    • In ResEdit, open a NovaTools window (shďp editor will do) and look at the 'NovaTools -> Res ID Conventions' menu for the IDs you need to use. For the shän, copy the data (or the whole resource) from the class you're basing your variant on (you'll find it in one of the Nova Ships files), and paste it into your plug with the same ID as the shďp resource.

      That ought to cover you (although I get the feeling I'm forgetting something... oh, well).

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      ••• Got a question? Use the (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")search(/url) feature before you post a new topic. •••
      My EV Nova Links: (url="http://"http://home.attbi.com/~slagblah/novafaq.html")EVN Gameplay FAQ(/url) | (url="http://"http://home.attbi.com/~slagblah/evn_fixes.html")EVN Quick Fix Page(/url) | (url="http://"http://home.attbi.com/~slagblah/pilotlog.html")How to make a pilotlog file(/url)

      (This message has been edited by Slagblah (edited 09-26-2002).)

    • Thanks! I got almost everything done for my 'new' ships. I even figured out how to change the exit points for guns 'n stuff... How about adding shipyard text?

      Ok, can anyone tell me why I can't buy anything with my ships? How do I fix it??

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

      (This message has been edited by phoenix9000 (edited 09-26-2002).)

    • Quote

      Originally posted by phoenix9000:
      Ok, can anyone tell me why I can't buy anything with my ships? How do I fix it??

      Make your ship have Contribute bit 5A set.

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      "The best revenge is a life well lived." -My father

    • Quote

      Originally posted by phoenix9000:
      How about adding shipyard text?

      Shipyard text is in dësc resources of IDs 13000 + the shďp index.

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      ••• Got a question? Use the (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/search.cgi?action=intro&default;=26")search(/url) feature before you post a new topic. •••
      My EV Nova Links: (url="http://"http://home.attbi.com/~slagblah/novafaq.html")EVN Gameplay FAQ(/url) | (url="http://"http://home.attbi.com/~slagblah/evn_fixes.html")EVN Quick Fix Page(/url) | (url="http://"http://home.attbi.com/~slagblah/pilotlog.html")How to make a pilotlog file(/url)

    • Thanks for the help.

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

    • I have another problem... I made two fighter bays (for the modified Firebirds and Vipers). When I buy the ship (that I 'created'), it has the fighters. They will launch and return perfectly. However, when I go to the outfitter, the fighters disappear! What happened? How do I fix this??

      All my other 'modified' outfits seem to have stayed, like the CPL that fires with the second trigger...

      Okay, now some new guns vanish when I visit the outfiting area... I don't get it, the CPL and EMP Torpedo I just made don't go away... but the fighters/new railgun do. Any suggestions?

      ------------------
      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

      (This message has been edited by phoenix9000 (edited 09-27-2002).)

      (This message has been edited by phoenix9000 (edited 09-27-2002).)

    • Quote

      Originally posted by phoenix9000:
      **I have another problem... I made two fighter bays (for the modified Firebirds and Vipers). When I buy the ship (that I 'created'), it has the fighters. They will launch and return perfectly. However, when I go to the outfitter, the fighters disappear! What happened? How do I fix this??

      All my other 'modified' outfits seem to have stayed, like the CPL that fires with the second trigger...

      Okay, now some new guns vanish when I visit the outfiting area... I don't get it, the CPL and EMP Torpedo I just made don't go away... but the fighters/new railgun do. Any suggestions?

      **

      Make sure you have an outfit for the Fighters themselves.

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      "The best revenge is a life well lived." -My father

    • Quote

      Originally posted by P-Psycho:
      **Make sure you have an outfit for the Fighters themselves.

      **

      I learned to do that back in EVO... any suggestions? This isn't just fighters, also includes some outfits (3 of 4 vanish). The only difference between the one that didn't vanish and the ones that did is the one is a beam weapon... a vastly superior form of the CPL for the south-eastern part of the universe... but that part of my plug maybe will come much later... when I decide to do missions.

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

    • ^bump^
      C'mon guys, I need some help here.

      I have made outfits for BOTH the bay and the fighter, but the fighter still vanishes. I'm still curious about how weop's vanish when they have a outf...

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

    • have you checked to make sure that all the numbers line up?

      1. Make sure both outfits (one weapon and one ammuntion) have the weapon id number in their respective feilds (the ones on the right)

      2. In the wëap check to see that the ammo ID number is the same ID as the weapon (I think this is what you do)

      3. Check the Max ammo in the Weap and the ammo number in the Outf and make sure they aren't less than the amount of what you have.

      All i can think of.

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      "Oh my God Joe, its Rand he cleansed the taint, oh my God"- Jared Phillips on the 9th book in the Wheel of Time series.

    • That all checks out... just what I had feared... I'm considering a dev team as an absolute last choice, though. However, I prefer to do this plug without a dev team. Should I just delete the new bays/fighter/weaps from the plug and do them over??

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

    • Update from debuglog.txt:
      ...
      loading object data
      warning: Imp. Viper bay (444) lacks outfit picture
      warning: Imp. Viper bay (444) lacks description
      warning: Imp. Firebird bay (445) lacks outfit picture
      warning: Imp. Firebird bay (445) lacks description
      warning: Imperial CPL (446) lacks outfit picture
      warning: Imperial CPL (446) lacks description
      warning: Aurora Carrier (295) has a trade-in value of 3650540 but costs only 12000
      warning: Aurora Carrier (295) lacks purchase description
      warning: Aurora Carrier (302) has a trade-in value of 8732540 but costs only 120000
      warning: Aurora Carrier (302) lacks purchase description
      warning: Imperial Viper (411) lacks purchase description
      warning: Imperial Viper (411) lacks hiring description
      warning: Imperial Abomination (442) lacks hiring description
      warning: Imperial Firebird (443) lacks hiring description
      warning: Imperial Valkyrie (444) lacks purchase description
      warning: Imperial Valkyrie (444) lacks hiring description
      warning: Imperial Warship (445) has a trade-in value of 5697620 but costs only 0
      warning: Imperial Warship (445) lacks purchase description
      warning: weapon ID 238 on ship type 445 lacks corresponding oütf resource
      warning: Imperial Warship (445) lacks hiring description
      ...

      Note the 2nd to last entry... weop 238, I don't know what's wrong there, it HAS a outf (is linked to the correct weop, which is a new railgun class weop). Ignore the Aurora carrier since I am playing with an updated version(s). The reason the bays/CPL lack picts/descriptions is because I don't know how to do that yet (go figure). When I buy/rent the Imperial fighters as my ship/escort everything works perfectly, though. Any suggestions? Or are you guys clueless like me?

      I seem to have spilled the guts of the next release of my plug... oh well, that isn't everything... enigmatic grin

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      "If your armor is >70% after battle, you are not a true warrior" -Me
      "God does not play dice" -Albert Einstein
      Et je dirai: "C'est la vie!"

      (This message has been edited by phoenix9000 (edited 10-05-2002).)