Ambrosia Garden Archive
    • [EVN]Unused mission bits in main Nova scenario


      A little while back when I started making a serious plug-in for EVN, wondered what mission bits EVN did not use (and thus I could subsequently make use of.) So, I went to the add-ons files and downloaded a file or so about the EVN USED mission bits. Since it only listed the used mission bits, someone could get confused. So, I made a list in Excel of all the mission bits, from 1 to 10000 (or 9999 at least), and eliminated the ones used for the Nova scenario.

      So, for the benefit of those making EVN plugins that take place in Nova's stock scenario, here are the mission bits unused by the ATMOS gang's plotline:

      34
      45-49
      91-95
      97-122
      171-174
      176-177
      238-274
      327-329
      336-339
      342-346
      378-416
      418-420
      447-499
      501
      504-508
      518-599
      612-649
      654-748
      754-799
      820-849
      853-995
      1001-1099
      1101-1299
      1310-1499
      1503-2999
      3008
      3010-3014
      3016-3024
      3026-3049
      3051-3788
      3790-3999
      4001-5756
      5766-5769
      5771-5998
      6035-6099
      6107-6199
      6207-6299
      6303-6665
      6667-6722
      6725-7776
      7789-8337
      8340-8443
      8445-8887
      8912-9010
      9016-9110
      9112-9199
      9209-9214
      9217-9236
      9239-9499
      9502-9665
      9667-9811
      9813-9994
      9996-9997

      Do with this what you will.

      God bless,

      UE Patriot

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      (url="http://"http://www.AmbrosiaSW.com/cgi-bin/vftp/show.pl?product=evo&category;=plugins&display;=date&file;=ReignOfTheUEv12.Bin")Reign of the UE(/url) | (url="http://"http://www.AmbrosiaSW.com/cgi-bin/vftp/show.pl?product=evo&category;=plugins&display;=date&file;=PersonsOFTheEVOWebboardv2.Bin")Persons of the EVO Webboard(/url) | (url="http://"http://www.AmbrosiaSW.com/webboard/Forum8/HTML/001955.html#")EVO Fanaticism!(/url)
      Gloria Patri et Filio et Spiritui Sancto; sicut erat in principio, et nunc, et semper, et in saecula saeculorum. Amen.

    • You do realize that this will become obsolete as soon as Ambrosia releases EV:N v1.0.2, don't you? ATMOS is changing everything. You would be better to wait until 1.0.2 is done.

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      "The day microsoft makes something that doesn't suck will be the day they make vacuum cleaners." -White Lightning

    • Well, for the most part they'll stay the same, and any ones that change would be easy enough to edit later.

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      "Many things are possible. A smaller set of things are likely." -pipeline

    • Besides, I am sure UE will be happy to do this for 1.0.2! 😉

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      Power corrupts. Absolute power is kind of neat.
      --John Lehman,US secretary of the navy

    • Quote

      Originally posted by mrxak:
      **Well, for the most part they'll stay the same, and any ones that change would be easy enough to edit later.

      **

      From what I've heard, they are changing a lot.

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      "The day microsoft makes something that doesn't suck will be the day they make vacuum cleaners." -White Lightning

    • A lot? Oh my. Well, whatever.

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      "Many things are possible. A smaller set of things are likely." -pipeline

    • Quote

      Originally posted by P-Psycho:
      From what I've heard, they are changing a lot.

      There is some change, yes, but not more than a handful of ncb changes have been made... 😛

      Cookie @ ATMOS

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    • Could someone post a list of available ID#s? (Or a link if it has already been done)

      I suppose I could dig around, but if someone already has a list of available IDs, that'd be great. 🙂

      ------------------
      Power corrupts. Absolute power is kind of neat.
      --John Lehman,US secretary of the navy

    • Quote

      Originally posted by P-Psycho:
      **From what I've heard, they are changing a lot.

      **

      Quote

      Originally posted by Frandall:
      **There is some change, yes, but not more than a handful of ncb changes have been made...:p

      Cookie @ ATMOS
      **

      nothing like gettin' burned by one of the EV:N project members.... Wow he even gave you the smiley face with the tongue stickin' out....ouch. 🙂

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    • Quote

      Could someone post a list of available ID#s? (Or a link if it has already been done)

      EVN v1.0.2 unused resource IDs:
      bööm - 143 to 191 unused
      crön - 234 to 277 unused
      crön - 279 to 287 unused
      crön - 293 to 372 unused
      crön - 386 to ??? maximum allowable cröns undocumented
      düde - 274 to 639 unused
      flët - 256 to 383 unused
      gövt - 196 to 383 unused
      Jünk - 150 to 255 unused
      mďsn - 909 to 1127 unused
      nëbu - 132 to 159 unused
      öops - 147 to 383 unused
      oütf - 342 to 344 unused
      oütf - 349 to 357 unused
      oütf - 365 to 373 unused
      oütf - 379 to 432 unused
      oütf - 444 to 639 unused
      përs - 643 to 1151 unused
      ränk - 152 to 255 unused
      röid - all 16 IDs are used by EVN 1.0.2
      shďp - 411 to 894 unused
      spöb - 515 to 1399 unused
      spöb - 1421 to 2175 unused
      s˙st - 769 to 1126 unused
      s˙st - 1128 to 2175 unused
      wëap - 235 to 383 unused

      As usual, if you or your fleet are vaporized while using this info, I disavow any and all responsibility for the great quake of '89.

      (edit1: no info changes, just prettyprint)
      (edit2&3: just messin' around with UBB commands)
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      "There are no bugs in my code, ... only undocumented features." - corollary #3

      (This message has been edited by Arturo (edited 10-04-2002).)

      (This message has been edited by Arturo (edited 06-26-2003).)

      (This message has been edited by Arturo (edited 06-26-2003).)