Ambrosia Garden Archive
    • EV: force fleet to appear as dude


      The EV Bible: Annotated Edition by Lord of the Lemmings says that you can force a flet resource to appear as a dude in a system by putting its negative value (160 becomes -160, etc.) into the DudeTypes field, but this doesn't seem to work. Does anyone know how you can do this?

      I also tried doing it as its 'order' value, (128 becomes 0, etc.,) but this doesn't work either.

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    • Never mind. I found an old topic that said that you put the fleet's number in the dude resource itself. Sorry.
      (jabs self in eyeball)
      "Next time, try searching for it first!"

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      THE TRUTH IS OUT THERE!
      (Lies are in your head.)
      ------------------
      The Truth™- coming soon to a theatre near you.

    • Does the same thing happen in EVN?

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      "Wonderful! I'll be a bounder yet!" --Tom Ballard
      I /used/ to be sane, but then I got a 5th email address...

      (This message has been edited by Mantaray (edited 09-14-2002).)

    • Quote

      Originally posted by Mantaray:
      **Does the same thing happen in EVN?

      **

      Dunno, I haven't gotten EV:N yet.

      ------------------
      THE TRUTH IS OUT THERE!
      (Lies are in your head.)
      ------------------
      The Truth™- coming soon to a theatre near you.

    • Quote

      Originally posted by Mantaray:
      **Does the same thing happen in EVN?

      **

      Yes.

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      "The best revenge is a life well lived." -My father

    • I tried putting the negative value in the dude resource, but it doesn't work that way, either. How do you do it? Aaaaargh!...

      ------------------
      THE TRUTH IS OUT THERE!
      (Lies are in your head.)
      ------------------
      The Truth™- coming soon to a theatre near you.

    • Quote

      Originally posted by Entropy:
      **I tried putting the negative value in the dude resource, but it doesn't work that way, either. How do you do it? Aaaaargh!...

      **

      Try it in Nova.

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      "The best revenge is a life well lived." -My father

    • Quote

      Originally posted by P-Psycho:
      **Try it in Nova.

      **

      And again, I haven't gotten Nova yet. I really need this to happen in EV for my plugin.

      ------------------
      THE TRUTH IS OUT THERE!
      (Lies are in your head.)
      ------------------
      The Truth™- coming soon to a theatre near you.

    • I never knew it was possible. But I'm a bit rusty with EV/O at this point. I've been working with Nova exclusively since it got released. Nova is a developer's dream.

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    • Quote

      Originally posted by mrxak:
      **...I'm a bit rusty with EV/O at this point. I've been working with Nova exclusively since it got released. Nova is a developer's dream.
      **

      Aiiiiiiiiiiiiii! Nobody listens! This is for EV, not EV:O! I don't have enough memory for EV:N, either, and even if I did I wouldn't make plugins for it.

      ------------------
      THE TRUTH IS OUT THERE!
      (Lies are in your head.)
      ------------------
      The Truth™- coming soon to a theatre near you.

    • My trusty copy of the EV Bible: AE says:

      One special note: If you want a syst resource's DudeType field to point to a fleet type (see above) instead of a dude type, set its value to the negative of the fleet's resource ID. This will force EV to include that specific fleet type in the system a definite percentage of the time, instead of haphazardly as it normally does. (LOTL says:---->) This is the most reliable way to include a fleet in the universe.

      Could it be that you have to set the dude's resource ID itself to be negative?

      ------------------
      THE TRUTH IS OUT THERE!
      (Lies are in your head.)
      ------------------
      The Truth™- coming soon to a theatre near you.

    • Well, putting the negative of a flet resource number in the dude field of a sys works in EVO at any rate. I tried it in EV but it didn't seem to work, perhaps I wasn't paying attention though and entered something incorrectly.

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      "God is dead. They found his carcass in 2019. Floating out in space near Alpha."
      -pkd