Ambrosia Garden Archive
    • Starmap error


      When I maked the starmap for my EVN-StarCraft tc I tried to use the same sŘst and spšb ids as the original game engine had, in order to replace those. Unfortunalty I stubbled on a bug (or error), here is what it says when I try to start EVN with the plug in and a normal EVN pilot; Sorry a fatal error occured. (corrupted pilot file or missing scenario data) . Ive also replaced the original EVN chŠr with another chŠr.
      Could this be the reason why it crashes?

      Also how do I designate which d‘sc should be used by a certain spšb , sh•p etc? I couldnt find any box in which to fill in that id number.

      And at last how do I do to get rid of the original EVN systems, Ive tried to replace them but that doesnt seem to work and they still have hyperlinks to the original EVN systems.

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      Never turn your back on a Shadow....

    • Quote

      Originally posted by Evil_Shadow:
      **:When I maked the starmap for my EVN-StarCraft tc I tried to use the same sŘst and sps <caron>b ids as the original game engine had, in order to replace those. Unfortunalty I stubbled on a bug (or error), here is what it says when I try to start EVN with the plug in and a normal EVN pilot; Sorry a fatal error occured. (corrupted pilot file or missing scenario data) . Ive also replaced the original EVN chS<caron>r with another chS<caron>r.
      Could this be the reason why it crashes?

      Also how do I designate which d‘sc should be used by a certain sps<caron>b , sh•p etc? I couldnt find any box in which to fill in that id number.

      And at last how do I do to get rid of the original EVN systems, Ive tried to replace them but that doesnt seem to work and they still have hyperlinks to the original EVN systems.**

      As for the error, it is definitely a plug error. I have these myself quite often. I think your pilot is somewhere that now dosen't exist, but I have not tracked it down yet. I don't think chärs have anything to do with it.

      The dësc's ID matches the ID of whatever it describes. Open the various Nova data files to find out which ones.

      Some I know (for ID 128 of the object being described)
      Spöb=128
      Oütf=3000
      Spöb bar=10000
      Mďsn briefing=4000
      Shďp=13000
      Shďp escort=14000
      Other Mďsn components=anything
      I think the EVN Bible has the complete list.

      Did you replace every system? If not, the others will still show up. To rid yourself of them, make a copy for your plug-in of the unused s˙sts, but make sure the link fields are blank.

      (edited by mrxak: fixed bad UBB code (it's / not ))

      (This message has been edited by mrxak (edited 06-28-2002).)

    • The best solution is to remove the alias for that pilot, and it won't try to load it on startup. Always use a new pilot for every plug you make.

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    • Thanks for the help!
      So that means that for the id of a mission briefing, the formula would be 4000-128+x (Where x in this case is the mission id).

      Which of the boxes you have to fill in in the sŘst is the one for hyperlinks?
      Also does hypergates link to a certain system or does it link to a certain spšb or, another warpgate?

      I had used that pilot specifically to test the plug in, since I started on it, but I guess it couldnt handle the new systems quite well.
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      Never turn your back on a Shadow....

      (This message has been edited by Evil_Shadow (edited 06-28-2002).)

    • Could someone answear these questions:
      So that means that for the id of a mission briefing, the formula would be 4000-128+x (Where x in this case is the mission id).

      Which of the boxes you have to fill in in the sŘst is the one for hyperlinks?
      Also does hypergates link to a certain system or does it link to a certain spšb or, another warpgate?

      ------------------
      Never turn your back on a Shadow....

    • Get the EVN bible and I.D. Formulas.

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