Ambrosia Garden Archive
    • Nova Ships Won't Explode


      Here's a new one on me...

      I've got ships that refuse to explode. Bunches of 'em -- some with lots of armor, some with very little, some with lots of shields, some with none at all. No idea why. Each one has a legitimate bööm tag and death delay setting -- some the same as other ships that will explode.

      I shoot them, it says they die, they sit there ionized for a moment, but the sprite stays there, they remain on the radar, and no new ships come into the system because the system's maxed out.

      Bizarre.

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    • I ran into this problem, and posted and said this could be used to youyr advantage in Nova, but anyway, the answer to your question:

      Have you set explosion types? I usually have them set to something like 1005 and 4, but your method will vary. Try hacking open a similar shďp from Nova and see what explosion types you should use.

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    • Yes, as I said -- and the explosions on the ships that won't explode are the same as some of the ships that will.

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    • This happened to a ship I made once. It was the explosion type/death delay. I'd double-check it if I were you, but if it looks okay, I have no idea what could be wrong.

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    • Yup. Looks like Nova doesn't like death delays of 0, and is very picky on explosion types. Good to know for the future.

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