Ambrosia Garden Archive
    • Money....?


      I was just wondering, why can't we make money off our plug-ins? I don't mean those bloody stupid cheats, 'I added a system and an outfit' type plug-ins. Or even massive expansions, I mean The Frozen Heart-like TC's. With Nova's advanced options, every game can be pretty much unique in a major way, and amazing games can be made.

      If I made, say, Discovery, and it had all new:

      Recourses
      Innovative ideas
      Graphics
      Sounds
      Music ect.

      ... then why can't I charge Ł10 a piece for it? If Ambrosia, Matt Burch, Frandall ect. got a piece, for marketing and royalties, what's wrong with selling a game? In the end, wasn't EVO, a game massively more popular than its original, just a larger EV with a few new engine changes?

      If it was popular enough (and good enough), and mburch but a few little tweaks to the engine, Ambrosia marketed it with a certain percent of money to go to them, could selling a game be possible?

      --gav

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      Visit the (url="http://"http://www.ambrosiasw.com/webboard/Forum10/HTML/005883.html#")Anglo-American Dictionary(/url), a well of priceless information!

    • I think, generally, it is determined that if you use no Ambrosia material in the plugin, aside from the engine, than it is okay (read:legal) to charge for it. However, I'd like to take this time to say that, after paying for a professionally-made computer game, I would never pay for a plugin. Furthermore, you have other issues, such as: How would you make people pay for the plug? How would you prevent piracy? Obviously, you wouldn't go to great extremes to prevent this--paying for the plug would probably be more of an honor-system dealie. To sum it up: Although you could charge for a plugin, I don't think many people would actually pay for it. Besides, you make plugs for fun, right? How can you charge for something you make out of the goodness of your heart? I also doubt Ambrosia ever intended for plugins to be sold.

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      Kalos.
      (url="http://"http://www.wheenit.com/monkey-robot/")Monkey-Robot(/url)

      (This message has been edited by Mahayana (edited 06-16-2002).)

    • How would you regulate that? You couldn't upload it to the Ambrosia site, because the download's free. Hosting it on your site would be fine, except you wouldn't get the same number of downloads as the ASW site would give you. You could ask if people could make a small contribution, but I certainly wouldn't pay $20.

      Matrix

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      "Nothing is fool-proof to a sufficiently talented fool."

    • Quote

      Originally posted by Mahayana:
      I think, generally, it is determined that if you use no Ambrosia material in the plugin, aside from the engine, than it is okay (read:legal) to charge for it. However, I'd like to take this time to say that, after paying for a professionally-made computer game, I would never pay for a plugin.

      Well, I don't mean legal, I was thinking more sponsored under Ambrosia, like an actual game. It would sell as any other game, like I said: EVO was nothing more than a better 'TC' of EV with better engine capabilities. Nuff people paid for that, so if you called it a 'game' instead of a 'plug-in' then would you buy it? Isn't it based on how good the game is, rather than what it actually is?

      Quote

      Furthermore, you have other issues, such as: How would you make people pay for the plug? How would you prevent piracy? Obviously, you wouldn't go to great extremes to prevent this--paying for the plug would probably be more of an honor-system dealie. To sum it up: Although you could charge for a plugin, I don't think many people would actually pay for it.

      Again, I refer to EVO, the massive plug-in with a better engine. If it was sponsored by Ambrosia (with royalties given to mburch, ATMOS and ASW), then it could be made into a regestration system in which I, the author (for example only) would get my 25% cut or whatever every month. If you stopped imagining it like a plug-in and more like a whole game, maybe you could understand how things would work. Think EVO...

      Quote

      Besides, you make plugs for fun, right? How can you charge for something you make out of the goodness of your heart? I also doubt Ambrosia ever intended for plugins to be sold.

      Yes, I do enjoy making plugs, and enjoy people enjoying them. However, spending lots of time on one for nothing but satisfaction seems like a waste of time, and usually, money. I don't mean waste exactly, but it would be nice to see more of a reward for your work. Now what I mean?

      matrix:

      Quote

      How would you regulate that? You couldn't upload it to the Ambrosia site, because the download's free. Hosting it on your site would be fine, except you wouldn't get the same number of downloads as the ASW site would give you. You could ask if people could make a small contribution, but I certainly wouldn't pay $20.

      Like I said before, it would be more of a game than a plug-in. Donations? Asking doesn't get you nowhere, I bet the poor bloke who made Mechanisto got **** all for his trouble. If it was ASW sponsored (like a Coldstone-made game), it could be chaneled through their site and sold through them.

      --gav

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      Visit the (url="http://"http://www.ambrosiasw.com/webboard/Forum10/HTML/005883.html#")Anglo-American Dictionary(/url), a well of priceless information!

    • Quote

      Originally posted by Mahayana:
      if you use no Ambrosia material in the plugin, aside from the engine, than it is okay (read:legal) to charge for it.

      Correct, that is. Of course, Ambrosia could complain if you used any of their material in your plug-in, or somehow bundled their engine along with it.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in
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