I would appreciate any help at solving these problems. I realise I could solve them myself if I knew everything about the EVN bible, but I wish to save myself some trouble :). I also know that you might have another approach at looking at this, so that would be welcome too.
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There's a missile that I wish to have a deadly explosion. Not the missile, but the explosion - and not at once. It must do damage gradually, over time, as the ship remains in it's sprite field. Can this be?
Does the ! operator make something falsify, or does it make it the opposite of what it was?
A way of making some ship's exclusive to some outfits, and some to others. This should not require a special mission string, or belonging to a certain government, but is simply hardwired into all your availability test. For instance, a ship that was very large cannot purchase a shield generator of a certain type. This generator is available on the open market and neither it, nor the ship, are anything special.
Is it possible to create ships with absolutely no shields, and not have it look very stupid? Also, when piloting, is it possible to totally get rid of the shield bar?
Just one more thing; about ship sprites like the Leviathan and i.e., the Auroran cruiser. I would be ignorant of exactly what sprite form I would use to carry this over. The only thing I can be certain of is that it will be painfully large. For instance, theres usually the 6x6, x3 vertical for a starbridge, but with a Leviathan would a document have it, 6x6 for the default rotation, then 6x6 for all other ship rotaries. Then extra frames will auto sort that I hope. Just a quick confirmer - since it could well be 6x6 for the rotations in one angle, then 6x6 for the next angle.
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Everything can be expressed in 2. 2+2 = 5 for extremely large values of 2.