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Originally posted by UncleTwitchy:
**Interesting thought, and the effect that you suggest is what I was going for as well ---a combination of "disable only" and a high ionize value -- though what Matrix suggested is closer to what I had already done.
Again, to clarify -- what I'm wanting is a ship that fires its payload behind it that lingers for a long time, such that it appears like a line; what I'd like the ship to do is circle its enemies with this weapon, forcing them to stand still (not a big problem there -- most other ships are inertialess).
The problem seems to be the AI behavior -- the attacked ship just runs away, while the attacking ship with this weapon just chases it at the same speed (even though it has a higher speed, accel, and maneuver value), not discharging the weapon until it's on top of its opponent.
**
Try using a turreted beam with blind spots to the front and the sides (leaving the back non-blind), and make it like a damaging tractor beam. It holds the enemy ship in place, and deals damage at the same time. Make it ionize as well (to ensure that the ship can't move, even if the beam goes out of range), and make it emit lots and lots of particles upon hitting.
Matrix
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"Nothing is fool-proof to a sufficiently talented fool."