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Originally posted by Skyfox:
**Asteroid Belts: A line of asteroids heading though the middle of the system.
Ram: Can i set it so ships will cause damage when they pass over each other?
Turntable escorts: When i jump into system XX with escorts given to me for mission XX, they will turntables on me and either leave, or try to kill me.
Class X pass needed to land on stellar XX. There is a biological disaster or something like that, spreading on planet XX.The planet has been quarantined. In order to land there you need a medical pass.
Random fire of weapon. It would be nice to have a weapon that had a random rate of fire. Or so that i could set it to launch bing, pause, bing bing bing, pause, bing... or something like that
Warp instead of afterburner. Like Ares.
Powerup/fire Any way to set a delay on a weapon? Fire X many frames after activated?
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Matrix covered these pretty well, but I'll add my comments anyhow;
"Line of asteroids passing through" -- I'm not sure what you are looking for, here. You could change one asteroid sprite into a small group of asteroids that stay clumped together, but it would replicate over and over so there was always one group on screen. You could make a static group of asteroids (an asteroid belt) by making a special spob pic. You could also replace ship sprites with asteroids, but they would, unfortunately, manuever and try to land at the planet.
Like the man said, making an ultra-short range weapon can simulate ramming. Use a large impact value. Unfortunately, it won't always fire.
The escorts...I see a tricky way to do it that depends on making the mission fail in the critical system. You might make sure the player is scanned there, or make a mission to defend a lowly shuttle at all odds (then make sure warships warp in before the player), or just set a mission time too short to make. Set the escorts to a xenophobic government and the moment they are released, they will attack. Alternatively, set it all up with visbits; the escort will not actually answer commands nor display in green, but they will seem to fly with the player until you replace them with identical-looking hostiles.
The medical pass is easy. I've been working on similar problems. Visbit the system and use two goverments, one which likes the player and one that does not. Or, visbit the system and edit the STR that displays when you attempt to land on a gas giant, so instead of "...the hostile atmosphere..." you get warning of the plague. A little more tricky, but more powerful; set up a special government and make sure, using some previous mission, that it dislikes the player. Now the "get a medical pass" mission exists only to raise your status to maximum with that government. Or you could buy permission as an outfit (aka the same codes as a Fake ID).
The others I see no obvious way to do. It might be possible to simulate delays by using submunitions, though.
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"I know the stranger's name."
Turandot