Ambrosia Garden Archive
    • Another Sprite Question


      Just a simple one, assuming you are rendering a ship which has 36 frames in one complete 360 degree turn. Now, is the first frame considered the 0deg or the 10deg angle? - hence what angle is the last frame? - 0deg or 350deg? 🙂 Thanks.

      l e g i o n

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      The heart goes streight from sugar to coffee.

    • The first frame should be straight up and down (0 degrees), and the last frame should be at 350 degrees. If you decide to add banking frames or animation, make one of these sets for each extra frame you add in (one straight, one right banking and one left banking) etc. Hope this helps, and I'm sorry if I'm a bit incoherent, but it's 1:00AM and I'm about 3 minutes from going to sleep.

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      "Eagles may soar, but weasels don't get sucked into jet engines."
      "No matter how much you polish a piece of crap, the best you can hope for is a shiny piece of crap."- Mac journalist discussing the delayed release of Win XP

    • Quote

      Originally posted by kbmeister:
      **The first frame should be straight up and down (0 degrees), and the last frame should be at 350 degrees. If you decide to add banking frames or animation, make one of these sets for each extra frame you add in (one straight, one right banking and one left banking) etc. Hope this helps, and I'm sorry if I'm a bit incoherent, but it's 1:00AM and I'm about 3 minutes from going to sleep.

      **

      Actually, it's straight, then it's banking left, and banking right. There's no set angle for the bank, but I think that the general concensus is that the bank isn't too much or else it looks like it "jumps" rather than eases into the bank.

      Matrix

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      "Nothing is fool-proof to a sufficiently talented fool."

    • Quote

      Originally posted by what_is_the_matrix:
      **Actually, it's straight, then it's banking left, and banking right. There's no set angle for the bank, but I think that the general concensus is that the bank isn't too much or else it looks like it "jumps" rather than eases into the bank.

      Matrix

      **

      Ah, so the bank frames are intergrated into the basic turn sptites? That kinda makes the rendering process a little more tricky, since you can just spin the ship over 36 franes and click render...

      Oh, and also, I was reading up on the ship making guide, and it says that you can import a quicktime file into photoshop and view each frame in a layer format. Any idea how id go about this?

      thanks.

      l e g i o n

      ------------------
      The heart goes streight from sugar to coffee.

    • Quote

      Originally posted by Legion:
      **Ah, so the bank frames are intergrated into the basic turn sptites? That kinda makes the rendering process a little more tricky, since you can just spin the ship over 36 franes and click render...

      Oh, and also, I was reading up on the ship making guide, and it says that you can import a quicktime file into photoshop and view each frame in a layer format. Any idea how id go about this?

      thanks.

      l e g i o n

      **

      Well, rendering all the frames at once is the quickest method, but you can render the straight frames, and the two banking sets separately (three renders), and then put them in Photoshop and reconstitute them there. It's supposed to be a vertical sprite, meaning that the straight is first, the left bank is directly below it, and the right bank is below that.

      For Photoshop, I have no idea, but that doesn't mean that it can't be done. I could look in the manual, but I don't have the time right now.

      Matrix

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      "Nothing is fool-proof to a sufficiently talented fool."