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Originally posted by Angel:
**I know that. Everybody seems to be missing my point. Let me explain myself:
Ships have mission bits that they require, ones that they set on being captured, ones they set on being bought, and ones they set on being retired (traded in or swapped for a captured ship). The way these bits are usually used is this:
-you put bit X in the capture/purchase contribution fields
-you put the opposite of bit X in the retire field
This way, when you capture that capital ship, b8888 gets set, and bigger pirates come after you. If, however, you sell or swap that capital ship for a shuttle, b8888 gets un-set. This way, you don't have Manticores coming after you so often when you are unprepared for them.
However, if your capital ship gets destroyed, you are put back in the shuttle, and because you neither sold nor swapped your old ship, b8888 is still enabled.
So, with this background information, please take a look at my question:
Shouldn't the retire bits be set when your ship is destroyed? Otherwise, there is no way to ensure that a bit is only set when someone has a specific ship: they can keep the bit by dying, and it stays until something else affects it. Is see this as a bug, or at least an omission.
**
Yes, that seems like a bug. Send it to ATMOS and let them deal with it.
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**
This is the most frightening video I have ever seen.
**
Umm, what's so frightening about that video? I guess I don't understand because it's out of context, but what's it showing?
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Kevin Ballard
(url="http://"mailto:kevin@sb.org")mailto:kevin@sb.org(/url)kevin@sb.org