OK, so I have this very large ship that has very visible engine flames coming out of the rear. Obviously, I have rendered these flames as a separate element to be used in the shän's "engine glow" fields. Now, when this ship turns, say, left, I'd like the right set of flames to burn brighter than the left set.
To do this I included two additional permutations of the flame image, for banking left and banking right. Now I would obviously check the bit specifying that additional graphic sets are used for left- and right-banking images. HOWEVER, there is no change to the base sprite set. This is a very large ship, so it would be a huge memory and disk space hit if I had to include three sets of the same base sprites. Is Nova smart enough to know what to do if I only have one set of base sprites but three sets of engine-glow sprites?
(Does everybody understand what I'm saying?)
------------------
Tim Morgan, Bitwise Baron
(url="http://"http://lightningbolt.pair.com")Lightning Bolt Software(/url)
Visit my site, (url="http://"http://home.jps.net/~ltningbolt/evo-tips")All the EV Override Tips You Could Possibly Want(/url).
Current EV Projects: Forgotten Legacy, EVN Annotated Templates
(This message has been edited by Syzygy (edited 05-21-2002).)