Ambrosia Garden Archive
    • Quote

      Originally posted by Masamune:
      (BThorprime, would a "galactic shift" command be out of the question? A way to move all the systs some offset? After building my universe, I realized it was very top-heavy, and moving it all down would make me feel better.

      ~Charlie Sibbach(/B)

      The cordinates are all relative anyhow. If your map is top heavy, It shouldn't make a difference in gameplay.

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • Well, I've used NovaMap for a little while and I must say, the new version is cool. I had a few bugs to report, but they are all fixed now. Originally, I used NovaMap just to place the systems easily; now, I use it for everything in the system.
      Keep it up, Thor. When it's finished, NovaMap will be incredible.

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      The only sovereign we can allow to rule us is reason — Wizard's Sixth Rule, Faith of the Fallen.
      — Cafall

    • Well, I have found a serious bug in NovaMap. Whenever I set the reinforcement fleet time and the asteroid, interferance and murkiness values, NovaMap sets those values back to zero when I select a different system.

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      The only sovereign we can allow to rule us is reason — Wizard's Sixth Rule, Faith of the Fallen.
      — Cafall

    • continues working on his TC project

      30% of the starmap is done
      One of the four major storyline shipyards is as good as done
      the storylines are 40% complete

      and still, nothing works 🙂

    • By the way, in all versions of NovaMap classic, I get a NilObjectException not handled

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      It's just me vs. UBBCode links

    • Quote

      Originally posted by Nadir:
      By the way, in all versions of NovaMap classic, I get a NilObjectException not handled

      I don't know how NovaMap is constructed, but I've found that increasing the memory allocation often helps alleviate NilObjectExceptions.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in for the original Escape Velocity
      (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url): The Time Has Come For You To Visit.

    • Sorry for the late reply. I've been busy.

      Quote

      Originally posted by ThorPrime:
      How can't you figure out how to do stuff. Just change the text in text fields or use the popup menus to select different things. It's all labeled and edits.

      The layout makes things overlap under OS X (like the group box), making it harder to understand.

      Quote

      I have recompiled in 3.5.2 to fix that multi-color thing but what’s weird is I could never duplicate it on either of my machines. In 10.1.0 or 10.1.3.

      Set your monitor to millions of colors. The multi-color bug doesn't show up in any other color setting.

      Quote

      Aranor; I tried your app but I got nil object exceptions when it tried to redraw and when it tried to load a plug-in.

      Really? It shouldn't be giving any nilobjs at all, I thought I had all folderitems and pictures and stuff checked to make sure they exist before access. Weird.

      Oh, I have a more up-to-date version of my prog uploaded. While it still doesn't offer editing, it does offer a slightly different interface, and I have been working on the innards. I don't claim that mine is any competition to ThorPrime's yet, so if you want editing, try NovaMap. I'm just saying that mine is on it's way.

      Hey ThorPrime, keep up the good work. While your interface seems a bit cramped to me, your program does work (or so I've heard, I haven't actually tried producing a plugin with it). Keep it up. Some day, mine will actually be able to edit systems, and then you'll finally have competition 🙂 Just keep in mind: in a freeware setting, competition doesn't mean much. You get no money either way 🙂

      Constructive comments on your prog:
      When I loaded the beginnings of a TC plug (i.e. it had a duplicate of all nova's systs, with properties set to 0 and location set to 1500, 1500) in your program, it took a few minutes before the wait cursor went away and the map actually showed. Also, how are you going to deal with graphically editing systems stacked on top of each other? (as opposed to selecting them from the list)

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      Kevin Ballard
      (url="http://"mailto:kevin@sb.org")mailto:kevin@sb.org(/url)kevin@sb.org

    • Quote

      Originally posted by Aranor:
      **Hey ThorPrime, keep up the good work. While your interface seems a bit cramped to me, your program does work (or so I've heard, I haven't actually tried producing a plugin with it). Keep it up. Some day, mine will actually be able to edit systems, and then you'll finally have competition:) Just keep in mind: in a freeware setting, competition doesn't mean much. You get no money either way 🙂

      Constructive comments on your prog:
      When I loaded the beginnings of a TC plug (i.e. it had a duplicate of all nova's systs, with properties set to 0 and location set to 1500, 1500) in your program, it took a few minutes before the wait cursor went away and the map actually showed. Also, how are you going to deal with graphically editing systems stacked on top of each other? (as opposed to selecting them from the list)

      **

      I agree that the interface is cramped but I was trying to fit it all into an 800x600 window and still have a relatively large map. If I give up on 800x600 compatibility I could easily expand it out into a more OSX compatible setup. Does anyone care about 800x600?
      As for a long wait, Nova uses a few hundred systems and if you replaced them all that’s another few hundred plus any other resources have to be loaded as well, just not as in depth. All I can suggest is get a faster computer.

      BTW, If you can produce a better editor, go ahead. I could just move to another project. I need to work on C++ anyhow.

      Also new releases, use above links. fixed non-saving bits. Also, as for a nill Object exception, could you give me more info about exactly what was happening when it crashed. The only Way I've been able to get a nil object error is by having aliases that point to nothing.

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • Quote

      Originally posted by ThorPrime:
      As for a long wait, Nova uses a few hundred systems and if you replaced them all that’s another few hundred plus any other resources have to be loaded as well, just not as in depth. All I can suggest is get a faster computer.

      I have an awfully fast computer. All I'm saying is, it took like 2 minutes to load the file, when my current incarnation takes a heck of a lot less, although it also doesn't load as many files (right now I've tested it with loading two, and it only loads systs and spobs, but I don't see how the govts and stuff would add THAT much loading time).

      Quote

      BTW, If you can produce a better editor, go ahead. I could just move to another project. I need to work on C++ anyhow.

      I say you should continue updating and supporting NovaMap, as mine still doesn't edit systems, although i'm building up the infrastructure close to the point where I can start add editing.

      Quote

      Also new releases, use above links. fixed non-saving bits. Also, as for a nill Object exception, could you give me more info about exactly what was happening when it crashed. The only Way I've been able to get a nil object error is by having aliases that point to nothing.

      Meh. I wasn't saying NovaMap was giving nilobjs. Back on the first page of this topic, you (I think it was you, maybe someone else) said my prog gave a NilObj error, and I've not been able to get a NilObj error with mine, so I want to know how it was done.

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      Kevin Ballard
      (url="http://"mailto:kevin@sb.org")mailto:kevin@sb.org(/url)kevin@sb.org

    • Quote

      Originally posted by ThorPrime:
      **Does anyone care about 800x600?

      **

      I do. I don't get anything better

    • Quote

      Originally posted by ThorPrime:
      **I agree that the interface is cramped but I was trying to fit it all into an 800x600 window and still have a relatively large map. If I give up on 800x600 compatibility I could easily expand it out into a more OSX compatible setup. Does anyone care about 800x600?

      **

      Yes, I need 800x600, as I only have an orange ibook, and that is the highest res it supports, and so I have to do all my editing on it

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      "I knew I shouldn't have messed around with that"

    • Again, I'm with Xenesis. ^_^

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      What have I done?
      (url="http://"mailto:ransom582@mac.com")mailto:ransom582@mac.com(/url)ransom582@mac.com

    • Quote

      Originally posted by Xenesis:
      **Yes, I need 800x600, as I only have an orange ibook, and that is the highest res it supports, and so I have to do all my editing on it

      **

      OK the next release will not have the OSX interface overlaps but will still fit in an 800x600 screen.

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • Here is a much-wanted feature: I'd like to be able to specify the message buoy the system displays.

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      The only sovereign we can allow to rule us is reason — Wizard's Sixth Rule, Faith of the Fallen.
      — Cafall

    • Quote

      Originally posted by Cafall:
      **Here is a much-wanted feature: I'd like to be able to specify the message buoy the system displays.

      **

      Yah, expect it the next release, but that will take a bit. Monday is optomistic, but possible.
      This school play is eating all my time, Tonight was the big first performance. It's 11:30 and I just got home, now i'm just ranting so I'll shut up.

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • bumps the thread back from page 3

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      If a god of love and life
      ever did exist, he is
      long since dead. Someone, something... rules in his place."