Ambrosia Garden Archive
    • Ship Animation Problems


      Whenever I edit something in the ship animation resource, such as the coordinates of guns or turrets of a ship, the changes only seem to work for the class of the ship that appears first in the ship resource file.

      For example, when I edited the ship animation for the pirate starbridge, the changes only worked for Class B Pirate Starbridges. Class C and D were not effected.

      Does anyone know how to fix this so that the changes to animations works across all classes? Thanks.

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    • There are separate shans for each ship. You will need to edit them all.

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      The only sovereign we can allow to rule us is reason — Wizard's Sixth Rule, Faith of the Fallen.
      — Cafall

    • Quote

      Originally posted by Cafall:
      **There are separate shans for each ship. You will need to edit them all.

      **

      nova ships 7 have all the variations

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      WHAT....is your name? WHAT....is your quest? WHAT....is your favorite color?
      (url="http://"http://homepage.mac.com/arcangel_c/PhotoAlbum2.html")Rogue Thoughts(/url) : u,r,y,ur,ic,cuz,gr8,thnx,2 are not ( garbled ) words

    • Ah, found them. Thanks a lot!

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