Ambrosia Garden Archive
    • Planet 'making' help


      Ok, i made my planet in bryce, and rendered it to my disk as a pict file. How do i convert this plain pict file into the new rlë8 and rlëD resources that EV:N uses so that i can put it in a plug in? (i noticed that the planet pictures are in the rlë8 and rlëD along with the ships, engine glows etc...).

      Any suggestions or help would be greatly appreciated. Thanx

      -Straga

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    • Get EnRLE from w00tware. It'll encode your sprite into whatever format you want (rle8, rleD, or both), and make a mask. I'm not too sure how it works, but it seems to reliably make good masks.

      Matrix

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      Captain: What happen?
      Mechanic: Someone set up us the bomb!
      Operator: We get signal.
      Captain: What!

    • Quote

      Originally posted by Straga5x:
      Ok, i made my planet in bryce, and rendered it to my disk as a pict file. How do i convert this plain pict file into the new rlë8 and rlëD resources that EV:N uses so that i can put it in a plug in? (i noticed that the planet pictures are in the rlë8 and rlëD along with the ships, engine glows etc...).

      You use EnRLE from w00tware. You stick a spin rescource and a 16 bit PICT into one resEdit file. You stick the same spin rescource and a 8 bit PICT into another resEdit file. Then you drag and drop both on EnRLE, click OK on the menu, and watch the magic happen.

      P.S. I had a hell of a time with this until I realized you had to have both a 16bit and 8bit PICT

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      Never settle with words what you can accomplish with a flame thrower.

    • thanx, it worked, and i successfully made a planet 🙂 !

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    • You don't need a 16 bit and an 8 bit pict. Oh. well maybe it's because I only selected rleD... or maybe I did both, but I don't ever recall needing a both 8 and 6 bit render. But then again, I was making a ship sprite.

      Matrix

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      "Nothing is fool-proof to a sufficiently talented fool."

    • Quote

      Originally posted by what_is_the_matrix:
      You don't need a 16 bit and an 8 bit pict. Oh. well maybe it's because I only selected rleD... or maybe I did both, but I don't ever recall needing a both 8 and 6 bit render. But then again, I was making a ship sprite.

      You have to use an 8bit PICT for rle8's and 16bit PICT for rleD's. That was the hardest(now it seems so simple) problem.

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      Never settle with words what you can accomplish with a flame thrower.