Quote
Originally posted by Rubber Ducky:
As far as the wells are concerned, if both plug-ins are active, and both add wells, there would then be four wells in Fantrima (as there are two in the original game).
RD,
Not necessarily.
Since well's are not inventory objects the player will never see what the wells name is. However, if duplicate names are used then problems can occur, as can problems occur if the event you use to place the objects has a duplicated name.
Without writing a tireless debate on this subject, the most likely scenario is that 4 wells would be placed. If the wells of 2 different plug-ins have the same name(if the name "Well" was chosen, for instance, which is a really, really bad thing to do, btw), then one plug-in will over-write the other and the well pictures will be the same(assuming they were different before). If the events to place the wells are different then both wells will be put onto the screen, but again they will look the same because one plug-in overwrites the other so only 1 object is used, it is just placed in 2 places. If on the other hand the event to place the objects has the same name in both plug-ins(you name it "Load well" for instance, which again is a really, really bad thing to do) then one plug-in will overwrite the other and in this instance only 1 of the wells will be placed, since the overwritten event will never fire off.
And all this is assuming that you are using a physical object for your well, and not a stamp. On the normal Fantrima map the objects are probably built into the map itself using pictures and not objects, and thus will most likely be unaffected by anything that is done(unless you place a stamp over it and change access, if applicable).
For help with naming things in plug-ins, I would highly recommend that you visit the (url="http://"http://stark.evula.net/plugin_faq.htm")plug-in guide(/url)'s section on (url="http://"http://stark.evula.net/plugin_faq.htm#namingscheme")naming schemes(/url).
This was probably more than you wanted to know...
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