Ambrosia Garden Archive
    • sprite issues...


      this is exactly whats happening: i make the sprites in my 3d prog and render them. i put the frames into the p2s prog and it makes an image which i copy into the plugin. i make a shan and ship for these sprites. i encounter the ship--instead of displaying it, it crashes. if i make the PICTs of the sprites different ID's(like the same ID as the Nova shuttle, for instance) it displays the shuttle, even though my sprites should be replacing the shuttle. for some reason it looks like it is just refusing to acknowledge that my sprites exist.

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      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

    • Quote

      Originally posted by Planet_Buster:
      **this is exactly whats happening: i make the sprites in my 3d prog and render them. i put the frames into the p2s prog and it makes an image which i copy into the plugin. i make a shan and ship for these sprites. i encounter the ship--instead of displaying it, it crashes. if i make the PICTs of the sprites different ID's(like the same ID as the Nova shuttle, for instance) it displays the shuttle, even though my sprites should be replacing the shuttle. for some reason it looks like it is just refusing to acknowledge that my sprites exist.

      **

      Try using EnRLE on them. The same thing happened to me. I suspect that Nova does not actually accept PICT-based sprites and that some sort of Ambrosia conspiracy is involved.

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      (insert random quote from web board random quote display)

    • Ok, just can't seem to figure out what i did.
      But i can send you the file and let you have a look, if it helps.
      Want me to send you the file?

      ------------------
      It's time for a new challenge.
      (url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx")The Stars Are Fire(/url)-A TC for Ares
      ...And so the human race reached for the stars, unknowing of the dangers that awaited them...

    • rle*s worked for me, as well...

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      "A taco is merely a rigid, deformed tortilla."
      - Thomas Castiglione
      "There will be MUCH CRUSHING!"
      - Pink

    • i know PICT based sprites work, they work for another ship i did, but not this one... as for EnRLE, that will not work--it screws up the sprites when i use it. skyfox: attatch the file to an email and send it to anaranca@yahoo.com. ill see if i can figure it out...

      ------------------
      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

    • I also had trouble with PICTs, so I switched to RelD/8s.
      Oh, I'm relly 'Bryce', but my main account stopped working (Server trouble).
      Thankfully, I have nine other accounts to choose from...
      enjoys benifits of Cythera board

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      Rebellion without truth is like spring in a bleak, arid desert.

    • need i reiterate: i tried RLe's, and they DID NOT work. i know its not just a problem with PICTs, b/c some other PICT ship images i made work just fine.

      ------------------
      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

      (This message has been edited by Planet_Buster (edited 04-01-2002).)

    • I encountered a similar problem when trying to replace ship 128's graphics with a PICT-based sprite. It appears that you need a spďn for these sprites in addition to the shän, and also that the ID numbers are offset by weird amounts:
      - The spďn ID's should apparently be 816-899, just after the asteroid reserved ID's.
      - The PICT ID's are all offset by +500, it seems, for reasons I don't quite comprehend, but that's what worked.

      After changing these things to be true, voila, there was my ship, banking and glows and everything. But still, this struck me as a little odd, that PICT ID's don't correspond to rlëD ID's. Or maybe I'm completely off.

      -Onyx, yes, the true Onyx of the days of yore, of CB and all that.

    • I gave that EnRLE tool a shot, and it worked just as well as the 16-bit PICTS, only this time there was no ID-shifting necessary. It took all 108 frames (72x72 each) of the sprite and mask of the base and glow, with one shän describing it all, and gave me an 8- and 16-bit RLE for each, no problems encountered. Perhaps your import format is wrong, your sprite frame size is 80 or 88 (one of them caused EV and EVO to puke, I can't remember which), or your shan/spin doesn't match the PICTs you're trying to use. I don't know for sure.

      You could send me the file if you'd like my help, my email is ckey@integraonline.com.

      In any case, best of luck with your TC and its ship graphics.

    • Well, I'm unregistered and can't post topics here, but this topic seemed to be a lot closer to my question than some. Anyway, I'm very new to the world of plugin development and I'm having a hell of a time figuring out the sprites for the hyperioid. I'm trying to create what amounts to a hyperioid capital ship and I've already created the model for this. My problem lies in exactly what rate I should rotate the "nacelles" of the ship if I want them to match with the hyperioid. (I'm hoping to use a modified shän liberated from the EVN data file) I've got the ship rotation figured out, but I'm lost when it comes to the "nacelles". What should I call those things anyway? 😃 Any help would be appreciated.

      kbmeister

    • um... so basically what you're saying is you want the little pods that are outside of the ship you made to rotate at the same rate as the little pods outside of the hyperioid? does it really matter that much? you could always just guess and check... my guess is that the only one who knows how fast they rotate is the one who made the graphics... pipeline maybe...

      this is also a general bump of the thread. skyfox, if you read this, as far as i can tell the only difference between my PICTs and yours is that mine take up more space, and for some reason yours work and mine don't. is there some kind of size limit on the PICT resources?

      ------------------
      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

    • I've been searching through the resources, and for some reason, I can't for the life of me figure out where the ship sprites are actually stored. It's weird. Can anyone help?

    • Quote

      Originally posted by CrippledPidgeon:
      I've been searching through the resources, and for some reason, I can't for the life of me figure out where the ship sprites are actually stored. It's weird. Can anyone help?

      The ship sprites are stored as rlë8 and rlëD resources (rather than PICTs like before) in the Nova Ships files. They're controlled by shän resources rather than spďn resources like in the previous games.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in for the original Escape Velocity
      (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url): If You Haven't Visited Yet, Then Why Not?

      (This message has been edited by David Arthur (edited 04-05-2002).)

    • bump. still having problems. beginning to think the file may just be corrupted. i hate french keyboards.

      ------------------
      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

    • I don't think the French language is so evil that it corrupts files...:p
      That said: PICT sprites for me not only not work, they actually crash Nova. Is there no way you can get EnRLE to work?

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      "A taco is merely a rigid, deformed tortilla."
      - Thomas Castiglione
      "There will be MUCH CRUSHING!"
      - Pink

    • Quote

      Originally posted by o-n-y-x:
      - The spďn ID's should apparently be 816-899, just after the asteroid reserved ID's.
      - The PICT ID's are all offset by +500, it seems, for reasons I don't quite comprehend, but that's what worked.

      Innteresting. Which PICTs do your spins point to? Base sprites?

      -reg

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      "Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
      -Her Holiness, Pope Jenne "Kirby" Hubbs

    • bumpity bump bump BUMP!!
      tried giving it a spďn too, but failed.

      ------------------
      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

    • Try this, Make one of your fighter sprites the same size as mine.
      Then replace my file with your sprite.
      If that doesn't work, i don't have any idea.

      ------------------
      It's time for a new challenge.
      (url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx")The Stars Are Fire(/url)-A TC for Ares
      ...And so the human race reached for the stars, unknowing of the dangers that awaited them...

    • i have a crazy idea... for some reason, all other working sprites have more than one image, ie have engineflares and/or running lights and/or weapon glows, etc... the ship im having trouble with has none of that. maybe i should give it some random engine glow and see if it works. of course, that doesnt explain why the weapon gfx arent working... i think there may be a problem with the "graphic" field in the weapon resource in Novatools.

      ------------------
      Don't go to school to learn that 2+2=4. If you do you're missing the point. Go to school to learn how to add, then figure out that 2+2=4.
      (url="http://"http://clix.to/planetvortex")The Vortex Web Page!(/url) My upcoming TC plugin for EV Nova. (url="http://"http://pub65.ezboard.com/bthevortex1240")The Vortex Forum(/url)--Everyone is welcome to come, register, and post here.

    • Quote

      Originally posted by Planet_Buster:
      **i have a crazy idea... for some reason, all other working sprites have more than one image, ie have engineflares and/or running lights and/or weapon glows, etc... the ship im having trouble with has none of that. maybe i should give it some random engine glow and see if it works. of course, that doesnt explain why the weapon gfx arent working... i think there may be a problem with the "graphic" field in the weapon resource in Novatools.
      **

      If you continue to have trouble, i supose you could send me your sprites and i'll see if i can get em to work.

      ------------------
      It's time for a new challenge.
      (url="http://"http://homepage.mac.com/benedwards/.cv/benedwards/Public/Ares1.2/StarsAreFire%3AC4.sit-binhex.hqx")The Stars Are Fire(/url)-A TC for Ares
      ...And so the human race reached for the stars, unknowing of the dangers that awaited them...