Ambrosia Garden Archive
    • oh and also please read my thread about a EVNBible and Novatools discrepancy - novatools has options not covered by the bible - who is right - does novatools have options which dont exist, or has the bible just missed them out?

      read the thread "flët resource discrepancy (Bible & novatools) " for more details

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      "All things are possible. Most are highly improbable"

    • and another point in relation to my post:

      why does NovaTools keep resetting the 'random cargo for freighters' flag every time i close the resource - i uncheck it and then when i check using the EVN templates and also check with Novatools, and every time it resets that flag on. The only way I have found to turn it off is to use the EVN templates to manually make the flag 0x0000 or whatever (change the 1 to a 0)
      This is even stranger since every time i board a ship in a fleet with this flag set there is no cargo to be had.

      strange possible bug................?

      AJM

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      "All things are possible. Most are highly improbable"

    • Oh,this might have already been said but you can't select two ammo types or weapons type in the outfit rescourse.

      This is sorta off topic, but i;m creating a plug-in. And when the fighters come out, the stay behind the carrier and fire all there shots behind it. And then when I destroy the carrier, one escort comes after me and then when i destory that escort, one more comes after me. Does anyone no how to fix this bug?

    • doesn;t anyone have an answer?