While testing out some ship sprites in EVO, I'm getting strange problems when I rotate to the left of up (as in the bottom right frames on my sprite) where I get portions of the sprite blacked out (I turn and suddenly, wham, there's a gaping whole in the ship, or there's black lines running across it and stuff).
I don't see how this is a sprite problem, as it looks fine, and I've gone back and changed the mask to black and white and it still looks okay.
I was thinking the size of the sprite might be too big (I'm using 136x136 for one and 96x96 for another; both have this problem, though to varying degrees), but the Voinian Dreadnought is 120x120 and the Orion Galaxy Destroyer in EV Game Expander is 160x152 (what is the functional 6x6 sprite limit anyway?). So I don't see how this is too big.
I have 64 megs of RAM allocated to EVO; that's way more than enough (hmm, maybe I have too much allocated...).
So anyone got any ideas? I'd appreciate it if anyone can help me out on this one.
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Mike Lee (Firebird)