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Originally posted by Firebird:
**Hmm, then my calculations would be even further off from what I seem to be observing...
Well, I'll try to run some tests and see what the real case is, derived experimentally.
**
Well, after some testing, I'm still confused, though I can at least formulate some kind of guess as to how it's working. I fired a beam with 20 count, 5 energydam and 2 massdam at a ship with 110 shields, and it dropped the ship's shields down to 10%. That means that the amount of damage inflicted was about 100. However, according to the formula, the amount of damage should've been (5+2/4)20 = 110, meaning the ship should've been very nearly destroyed, if not fully.
The amount of deviation from the expected value was little, so the frame rate doesn't seem to be the problem here. I would postulize that the formula is indeed correct, but since the beam isn't calculated as hitting the ship every single frame (the beams sometimes goes wild anyway), the resulting damage is slightly less. I guess I'll have to live with this, and I'll just resort to real testing instead of trying to calculate my weapon damage values.
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Mike Lee (Firebird)