i have a coupla quick questions:
1. what range of mission bits are not used in EVN (which ones can i use for a plugin without screwing up existing missions)?
2. when a ship explodes, is the length of time before it breaks up and the magnitude and damage done by the explosion alterable, or is it fixed (is it possible for example to have a ship which blows up real quick and does lots of damage - i am thinking of a ship designed to carry pressurised gas, and a big fast destruction would improve how it fits - that is what you might expect if one of these ships got wiped out)
thanks
AJM
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"All things are possible. Most are highly improbable"