Ambrosia Garden Archive
    • Mission Stopper


      How do you make it so you cannot play a mission more than once? Can you do this in Shmelta-V?

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      Die, Cruiser, die!
      --Last log from Scoutship 4299--
      Random Mod Quote: No. -mcb
      Visit ToreeTo Systems: (url="http://"http://www.geocities.com/toreetosys/")http://www.geocities.com/toreetosys/(/url)

    • One way is:

      - Choose a VisBit like 450 or something. Something completly out of the ordinary would work best.
      - Make the mission only visible when this bit is clear.
      - When the mission is completed, make that bit set, and make sure no other mission clears the bit.

      That should do it, although I'm not 100% it's right. Can anyone confirm this?

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      (url="http://"http://homepage.mac.com/captainz")Captain Z's New and Improved Starbase of EV Stuff(/url)

    • Ok, I'll try that.

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      Die, Cruiser, die!
      --Last log from Scoutship 4299--
      Random Mod Quote: No. -mcb
      Visit ToreeTo Systems: (url="http://"http://www.geocities.com/toreetosys/")http://www.geocities.com/toreetosys/(/url)

    • The mission bit you chose to set upon the mission's completion should be clear in order to play the mission. Therefore, put the bit's value in the AvailClear field.
      I am 100% sure this is correct.
      Maybe this is the same as what Captain Z told you.

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      The only sovereign you can allow to rule you is reason ŃWizard's Sixth Rule, Faith of the Fallen.
      ŃCafall

    • The method I described I think works for EV, because the AvailClear field does not exist yet. If you are doing an EVO setup, go with what Cafall said.

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      (url="http://"http://homepage.mac.com/captainz")Captain Z's New and Improved Starbase of EV Stuff(/url)

    • Uh, EV.

      /Me puts on flame armor again.

      I never really liked EVO... Seemed like one big plug to me.

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      Die, Cruiser, die!
      --Last log from Scoutship 4299--
      Random Mod Quote: No. -mcb
      Visit ToreeTo Systems: (url="http://"http://www.geocities.com/toreetosys/")http://www.geocities.com/toreetosys/(/url)

    • Don't worry about flames coming from me. I liked EV better than EVO and developing for it in my opinion is easier. Who needs to set the year ahead/backwards anyway?

      After my plug and EVN comes out, I will begin development on a plug for EVN, simply for that chär resource.

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      (url="http://"http://homepage.mac.com/captainz")Captain Z's New and Improved Starbase of EV Stuff(/url)

    • Don't expect any flames from anyone (hint hint). I do agree that EVO was little more than a good total conversion of EV - although the added engine features like the previously mentioned AvailBitClr and the smoke trails are nice.

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      (url="http://"http://mailto:mazca@mazca.com")Mazca(/url)
      Te aurdire no possum. Musa sapienum fixa est in aura.

    • Before you all kill me for saying this, I do not mean it to blast EVO.

      I thought it was too primary colours and paint splashes to be good. In other words, a bit surreal. In the original, at least you could watch the activity within a system without getting an epileptic fit. (Thrashes around on floor).

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      A man once said that power corrupts. Killjoy.

    • EVO never lived up to expectations. What I hate about it most is the lack of a good all-rounding ship (like a Rebel Destroyer, Corvette). The only one that comes close to those two is an Arada, but it lacks weapons space. I also hated the way a turret space took up a cannon space as well. Actually, the only thing I thought EVO had which EV should have had (exept the updated engine) was needle missiles :D. Why? because they are brilliant when in a small ship (scoutship, for instance), and work brilliantly on small ships (pity they constantly do loops and never hit their target :frown: )

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      Do you want to know my signature?
      really?
      well...
      Tough!:p

    • I have developed some unreleased plugs for EV and am currently working on a TC for EVO. I'm using EVO because it has more engine features, like the enhaced mission bits, smoke trails, and it also works better with larger maps (my current universe is about the size of the EVO scenario itself - in fact, it contains some of the EVO worlds). However, it is harder to develop for. First off, it's much bigger, and overwriting unused resources can be a real pain. Secondly, it doesn't have nearly the amount of development tools avaliable that EV does (I wish for an EVO plug checker!) However, once EVN comes out, it looks like a total redevelopment of the engine, and it's going to be much bigger and much better. It's going to take much longer for plug-ins, however. I hope to port my current plug over when it comes out.

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      Gage Stryker
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      A fellow who says it can't be done is likely to be interrupted by someone doing it.
      "I need a new keyboard - mine is makeing too many mistakes"