I have developed some unreleased plugs for EV and am currently working on a TC for EVO. I'm using EVO because it has more engine features, like the enhaced mission bits, smoke trails, and it also works better with larger maps (my current universe is about the size of the EVO scenario itself - in fact, it contains some of the EVO worlds). However, it is harder to develop for. First off, it's much bigger, and overwriting unused resources can be a real pain. Secondly, it doesn't have nearly the amount of development tools avaliable that EV does (I wish for an EVO plug checker!) However, once EVN comes out, it looks like a total redevelopment of the engine, and it's going to be much bigger and much better. It's going to take much longer for plug-ins, however. I hope to port my current plug over when it comes out.
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Gage Stryker
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A fellow who says it can't be done is likely to be interrupted by someone doing it.
"I need a new keyboard - mine is makeing too many mistakes"