Ambrosia Garden Archive
    • Having trouble getting my sounds to work...


      I have been working on this plugin for quite some time, and after some time i stopped working on it. Now that i have started again, I have downloaded a sound editing program and have been making custom sounds for my weapons. I fully understand that the file must be in 11khz mono format, but what about the bitrate? 8 or 16 bit? it just wont play when i use the weapon. And i am positive that i got the id information right, its just something with the sound file. If anybody can help me, that'd be nice.


      | / | | | | | |
      |-- / ||_ | | |--- |--
      |
      / | |__ | | |__

    • it's 11khz mono 8bit snd format

      ------------------
      --sitharus
      (url="http://"http://www.damnsw.net/~triplet/forums/")Carracho Help - Updated, upgraded and better!(/url)
      EV Development IRC channel: #evdev on irc.ambrosia.net
      Insults are the arguments employed by those who are in the wrong. Jean-Jacques Rousseau

    • Quote

      Originally posted by blackhole:
      **it's 11khz mono 8bit snd format

      **

      And, as I understand it, no compression.

      I found the simple way to get them in was to save as System7, open the file in ResEdit and copy the snd resource, paste that resource into the EVO Sounds file then renumber.

      Am I correct in understanding EVO will not look for sounds in a plug-in; you must modify the EVO Sound or EVO Music file?

      ------------------
      everywhere else, it's --
      "Nomuse"

    • Quote

      Am I correct in understanding EVO will not look for sounds in a plug-in; you must modify the EVO Sound or EVO Music file?

      Think about what would happen if you distributed that plug-in, and the answer to your question will become clear.

      ------------------
      It doesn't matter whether you're right or wrong; if you can keep your opinion for more than a day,
      you're doing well.
      #evdev, the EV/O developer's IRC channel. Please go there once in a while.
      ŃCafall

    • Quote

      Originally posted by Commander Arashi:
      Am I correct in understanding EVO will not look for sounds in a plug-in; you must modify the EVO Sound or EVO Music file?

      All of the resources that Escape Velocity uses will work just as well in a plug-in as they do in the data files. The data files do not have any special status beyond their icons and the fact that they don't go in the plug-ins folder.

      ------------------
      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url): MissionComputer and the Talon plug-in for the original Escape Velocity
      MissionComputer 1.1.1 Now Available

    • Quote

      Originally posted by TheCabinBoyRevolts:
      **I have been working on this plugin for quite some time, and after some time i stopped working on it. Now that i have started again, I have downloaded a sound editing program and have been making custom sounds for my weapons. I fully understand that the file must be in 11khz mono format, but what about the bitrate? 8 or 16 bit? it just wont play when i use the weapon. And i am positive that i got the id information right, its just something with the sound file. If anybody can help me, that'd be nice.


      | / | | | | | |
      |-- / ||_ | | |--- |--
      |
      / | |__ | | |__**

      Hey, where did you get that sound thingy? Whats it called?

      ------------------
      Yayyyy, were dooooomed!
      -GIR

    • I have a similar problem with Advance. When the Blobs spawn off some offspring, they should go "shlourpf", but the actual in-game effect sounds like white noise. The resource ID assignments appear to be in order... and the "shlourpf" sound was recorded in the MacOS sound control panel, IIRC.

      Why wouldn't that work?

      ------------------
      Cinga, Slayer of Name Manglers
      Check out my realistically balanced mini-plug Advance 1.1...
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/advance.sit.hqx?path=evo/plugins&file;=advance.sit.hqx") Download it! (/url)

    • Well, I had to re-record my theme song a LOT before I could get it right. I arranged/sequenced the Phantasy Star II 'main screen' theme into MIDI and recorded it; upon playback it sounded like a madman at a carnival during a rainstorm of metal pellets. I dunno. I just thought of that off the top of my head. But yeah. It's a problem, all right.

      -Lequis

      ------------------
      Computers are simply not toys, they are for those who know how to use them.

    • Quote

      Originally posted by Lequis MX:
      **Well, I had to re-record my theme song a LOT before I could get it right. I arranged/sequenced the Phantasy Star II 'main screen' theme into MIDI and recorded it; upon playback it sounded like a madman at a carnival during a rainstorm of metal pellets. I dunno. I just thought of that off the top of my head. But yeah. It's a problem, all right.

      -Lequis

      **

      It's an art, all right. I spent a day taking some of my stuff and moving it down from CD-quality to 8-bit 11 Khtz. Some pieces would stand up well -- others would get really, really ugly. I'm reminded that in the early days of radio the microphones reproduced poorly the sounds of violins, horns, and timpani, and composers of the period would rely on tuba, piano, and some of the fanciful instruments of Adolph Sax, Jr.

      I just checked the method above. Made a plug-in that had nothing but new title music, ran EVO. Worked just fine.

      ------------------
      everywhere else, it's --
      "Nomuse"