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Originally posted by Stark Bledfast:
**Mr. Bacomatic,
Just steal my thunder, why don't you?!?
Hey, just kidding. The spells expander plug-in that I'm developing does have a mana recharging system to it, but it is an item-based thing and not an innate ability. Feel more than free to post your plug-in as there will be plenty of people who will want to utilize it.
Also, from a dev standpoint, if you are doing anything with the timer other than checking its count, you might want to contact Stray toaster and check for compatibility issues. I'm sure you would like for your plug to be compatible with any plug-ins that are yet to be released that will be making use of the timer.
**
Currently I'm patching the addsec event, which is definitely bad...
I'm in the middle of getting an app ready for MacWorld Paris, I'll have some time later this week to clean it up and make it run nicer, and also work in conjunction with the timer plugin rather than replace it. Once I have something going, I'll make it available.
I played with the plugin a good portion of the day yesterday. It doesn't seem to make the game too easy, which is what I was going for. The mana regen is nice, I can focus more on getting better equipment and spells are more useful now. The 1 mp per 10 seconds is kinda low when you get into the higher levels, so items to boost mana regen would be very helpful, I put globals in place to take care of that, though I probably won't add any items to the plugin.
I've also noticed a problem with the timer NPC, he's blocked access on bridges in the dungeon on a couple of occasions. I haven't had a chance to play around with NPCs much, is there a way to have him teleport to a random location when the player contacts him? Or maybe just place him at some coordinate that's guaranteed to be off the map... if that wouldn't cause any problems. I thought about just having him evade the user, but then you can still corner him and he'll still block access... maybe make him insanely fast...