This is an 'EVolution' from the (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/002757.html")Vacuum Soldiers(/url) thread on the EVN board... in it, I mentioned someone having talked about doing a dragonball z plug-in (I don't watch the show, however). Anyway, I got to thinking about some of the 'features' in the plugin (using the Nova engine), and I thought that I would post it here to see if we could think of anything else for it. I doubt it'll ever be an actual plug-in, but this is the Developer's corner, so I figured you guys would be interested.
Β Ships: each ship would be a character. Banking graphics could be the character's head turning. High shields, no armor (so that they can't be captured). Multiple versions of the same 'ship' can give the illusion of "growing stronger" (ie: you are forced into a newer ship, but you can't tell).
Β Primary Weapons: animated fists, maybe with a bit of a glow instead. They would be extremely short range
Β Secondary Weapons: Projectiles of some sort, they would all drain fuel to some degree (which wouldn't be for jumps, more on that later).
Β Outfits: Stuff like a cloaks, ramscoops, and fuel pods would be rewritten as 'abilities' that you learn (or are given to you in missions). They'd all have 0 weight, as it would make no sense for a single person to be able to hold 10 tons of weaponry.
Β Missions: fight people, duh. Missions here and there that will make you get stronger so you can fight more powerful enemies.
Β Hyperspace: scratch that, there are just a few 'arenas' that you can go to, via Hypergates. That way, your fuel is left for you weapons and/or Afterburner.
Well, that's all I can think of right now off the top of my head. I'm going to be posting to this topic all through the day as I think of stuff. Any thoughts or suggestions?
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