Ambrosia Garden Archive
    • Nova Bible update 10/31


      Hmm, the bible has been updated today! Here are the changes I've noticed in the new version from the one from 7/6 which was the last most recent one. Sorry if there's already a thread about this.
      If any of these notes are unclear, look in the new bible

      changes in bible
      Max cargoes to 256 from 64
      Max pers to 1024 from 512

      control bits:
      Qxxx- leave stel, boot player to space
      Txxx- change ship name of players ship.

      Char:
      added the following:
      Start year
      Date Prefix
      Date Suffix

      colr:
      added main menu button pos
      map color
      listtext color
      listbkgrnd color
      listhilite color

      govt:
      newspic for stels of each govt

      new flags2
      0x0008 Ships of this govt don't send distress messages.
      0x0010 Roadside Assistance - Ships of this govt will always repair or
      refuel the player for free
      0x0020 Ships of this govt don't use hypergates
      0x0040 Ships of this govt prefer to use hypergates instead of jumping out
      0x0080 Ships of this govt prefer to use wormholes instead of jumping out

      Junk:
      new flags 0x0002 Perishible - When in your cargo bay, the commodity
      gradually decays away.

      misn:
      note to dropoffmode
      DispWeight in bbs
      new desc wildcard symbols (ie, stuff like <PSN> etc):
      Absolute value of mission pay (does nothing if the mission pay
      isn't monetary)
      (me: note that in this new version of the bible all the actual symbols have been deleted, only their descriptions remain. whoops)
      note about * in beginning of cargo name= quantityless
      note about random travelstels being selected with systems that have visbits

      outf:
      0x1000 When this item is available for sale, it prevents all
      higher-numbered items with equal DispWeight from
      being made available for sale at the same time.
      0x2000 This outfit appears in the Ranks section of the player
      info dialog instead of in the Extras section.
      0x4000 Don't show this item unless its Availabilty evaluates
      to true, or if the player already has at least one
      of it.

      roid:
      Mass Mass of this asteroid type (used when weapons hit asteroids)

      ship:
      Crew Number of crew members. Ships with 0 crew can't be boarded. (me: useful!!)
      0x0100 Don't show ship in shipyard if Availability is false
      0x0200 Don't show ship in shipyard if Require bits not met
      0x4000 When this ship is available for sale, it prevents all
      higher-numbered ship types with equal DispWeight from
      being made available for sale at the same time.
      CustpicID addendum about hypergates anime and less than 128

      weap:
      0x0020 Weapon is exclusive - no other weapons on the ship can
      fire while this weapon is firing or reloading

      Year rsrc gone, now in char resource.

    • <<homer drooling noises>> 😄

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      --ares
      (url="http://"http://www.saberstudios.f2s.com/")Saber Studios(/url) :: (url="http://"http://home.cfl.rr.com/aresev/")The Legion(/url)
      So patriotic art thee, S.U.V. owner, 5-dollar, made-in-china flag atop your Japanese vehicle, consuming massive quantities of middle-eastern oil.

    • Excellent. Someone's been listening to us.

      I fully expect Guinness to be made perishable in Nova, or I'll know the reason why!

      😄

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      "She said, 'Honey, you know I gave up cigarrettes for my new-year's resolution... but I didn't give up SMOKIN'!"
      -- The Blues Brothers, "I Don't Know"
      Bounty Plus, Final Battle and the Annotated Bibles
      idisk: andyg

    • It would be pretty cool to have a commodity that increased in price (hope i'm stating this right?) over the time it's in your cargo bay or maybe seasonal commodities (ish was expensive out of season etc..)

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      Wham!Man - The original and still the best
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      "The past is history, the futures a mystery. Today is a gift, that's

    • Quote

      Originally posted by Wham!Man:
      **It would be pretty cool to have a commodity that increased in price (hope i'm stating this right?) over the time it's in your cargo bay or maybe seasonal commodities (ish was expensive out of season etc..)

      **

      Use a cron resource whose Onstart field contains a bit required in an Oops resource's ActivateOn field to make seasonal price shifts.

    • The text is a little messed up because I forgot to run it through a txt->html cleaner before I uploaded it; I'll fix it up asap.
      .
      mcb

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      "If it's not on fire, it's a software problem."

    • Very Cool! I really like seeing all of these improvements.

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      Interesting...

    • Quote

      Originally posted by SD:
      **
      0x0040 Ships of this govt prefer to use hypergates instead of jumping out
      0x0080 Ships of this govt prefer to use wormholes instead of jumping out
      **

      Now Frandal wont have to wait as long to watch the pretty colors as ships use hypergates.

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