Okay, I'm making the formulas and data for my EVO ship design contest, and I have a few questions about shield regeneration, which is what I've found to be the most difficult part of the ship resource to figure out.
1. I've tinkered with a bit of simple math and figured, according to the EV/O Bibles, that the formula for calculating the number of shield points regenerated per second is equal to 0.3Shield/ShieldRe. It matches most of the numbers in the EVO Ship Guide, so it's probably right. Right? And does it have a separate value (armor regeneration) when ships are down to armor (in which case it would be 0.3Armor/ShieldRe)?
2. When you add a shield regenerator (or whatever outfit that boosts your shield regeneration), according to the EV/O Bibles, it says that your shields are improved by a third of a shield point per second. Does that mean a third of a shield point or a third of a percentage point of shield? And again, does this apply the same way to armor? I was confused because the EVO Outfit Guide states that bigger ships get a smaller improvement in shield regeneration levels than small ships when getting this outfit, though I can't see how that works.
Help will be appreciated.
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Mike Lee (Firebird)