Ambrosia Garden Archive
    • about the syst editor, can you make it so that you dont need to load up a EV/EVO/EVN data file, so that it doesnt keep default to the original galaxy
      mainly for TCs
      my main complaint with dev map

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      before, we scraped along like Rats on the ground, but now we soar, yeah! like Eagles <grins eagerly> Eagles on PogoSticks! haha!
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      Terminal Corruption: A Nova TC - (url="http://"http://www.arazon.co.uk/plug")www.arazon.co.uk/plug(/url)

    • For Dev Map I always used the EV data until I had the names and position ready then I saved the plugin and loaded it as the EV data file, just change the name. BUT please take his advice on that, I was just providing a temp fix, until NB is completed.

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    • Quote

      Originally posted by Arazon:
      **about the syst editor, can you make it so that you dont need to load up a EV/EVO/EVN data file, so that it doesnt keep default to the original galaxy
      mainly for TCs
      my main complaint with dev map

      **

      How about clear s˙st menu item that set all default stellars to -1 and clears all plugin s˙st data(actually I should implement this on all resources for TC's)

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • Quote

      Originally posted by NTiOzymandias:
      **What happened to the require/contribute flags?!

      **

      opps.. visbit editing added.

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • So, will you have NovaBurst include a form of the Nova bible? I think this would be really, really rocking feature that would make plugins much easier to create! Just my opinion, good luck, and keep up the good work!

      --Alexis

    • Quote

      Originally posted by Phoenix155:
      **So, will you have NovaBurst include a form of the Nova bible? I think this would be really, really rocking feature that would make plugins much easier to create! Just my opinion, good luck, and keep up the good work!

      --Alexis**

      I'll put it this way. The help ballons should be very helpfull.

    • Interesting complaint here. I downloaded it and decided to screw around with the UE Fighter. Only problem is that all resources for everything come up as a bunch of zeros or empty fields (I assume those are for Nova and aren't in EVO). Whenever I save the fighter and load up Override to test it I hit the problem of it not having saved the changes. This is rather annoying as I would like to test out the fighter.

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      US Naval Sea Cadet Corps, Petty Officer 3rd Class.

    • Quote

      Originally posted by spl_cadet:
      **Interesting complaint here. I downloaded it and decided to screw around with the UE Fighter. Only problem is that all resources for everything come up as a bunch of zeros or empty fields (I assume those are for Nova and aren't in EVO). Whenever I save the fighter and load up Override to test it I hit the problem of it not having saved the changes. This is rather annoying as I would like to test out the fighter.

      **

      Something not implemented in that version was the creation of new plugs. You have to duplicate a plugin or create a blank with ResEdit. Then hit open at the ship window. After that It will not have the zeros and it will save changes to the shďp resource. It won't, however, save to any other resource as of that release.

      All that will be fixed by the next release which should be a complete Override editor.
      Nova support won't come until full testing and tweaking can be done with a copy of Nova. (If I only had a beta, sigh...)

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      (url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

    • Quote

      Originally posted by ThorPrime:
      **Something not implemented in that version was the creation of new plugs. You have to duplicate a plugin or create a blank with ResEdit. Then hit open at the ship window. After that It will not have the zeros and it will save changes to the shďp resource. It won't, however, save to any other resource as of that release.

      All that will be fixed by the next release which should be a complete Override editor.
      Nova support won't come until full testing and tweaking can be done with a copy of Nova. (If I only had a beta, sigh...)
      **

      So, copy Data 2 and rename it, then use that to tweak?

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      US Naval Sea Cadet Corps, Petty Officer 3rd Class.

    • Quote

      Originally posted by spl_cadet:
      **So, copy Data 2 and rename it, then use that to tweak?

      **

      That won work.

      Either duplicate the sample plugin in your Plugin Folder or

      1: Open up ResEdit(if you don't have it, get. All mac users should have it.)
      2:Create a new file. Hit get info
      3: Set type to Opďf and creater to EsçO
      4: Save and exit

      Open this file in NovaBurst. Now when you hit save it will save any changes into this plugin file.

      (This message has been edited by ThorPrime (edited 09-18-2001).)