Quote
Originally posted by pesimist_guy:
**EV-Synchron. Some kind of app that synchronized mission bits and could manage four players at the same time. It worked with a test plug of four systems and a specially arranged storyline. So if someone did a mission already, the mission bit was set in the other players' copies....
I think seant was thinking about a similar project or am I wrong ?
**
You are correct, sir, but I don't think such a mod is practical using the EVO engine.
I've got the basics--pilot file reading/writing, creation of plugins based on pilot file data--but the necessary storyline is lacking. It would take a specially designed storyline (or at least a modified EVO storyline) to work. There's also the problem of time synching different pilots, which is something I haven't given any thought to.
It wouldn't be multiplayer, but it would be a "shared universe".
There's also the problem of updating. EVO writes to a pilot file everytime the player lands on a spob, but it reads the file only once. There's no way to do a "refresh" unless you go to the intro screen and open the file. This means that the longer a player is "in game" the more it will deviate from the "shared universe".
Also, the method I was thinking of using would rely on plugins that would be made based on info in the pilot file/s. Again, EVO lacks an ability to update what resources it's using. The only way the player could use a newly made plugin would be to quit EVO and launch it again: a huge pain in the ass.
Soooo, while it is an interesting idea, and might work with a different engine (one in which updating was either automatic or controled by the player by clicking a button), I don't think it's worth it.
(This message has been edited by seant (edited 09-13-2001).)