The pers resource is really nice in that you can define what additional weapons the pers ship has, how much cash they carry, and other things. The frustrating thing is you can't define escorts for the pers.
Flet, on the otherhand, offers a solution. The lead ship can have escorts defined--that's the purpose--but you can't define special characteristics of the lead ship.
I know one can make a flet always appear in a system by putting the negative value of its id into a syst's dud slot. Has anyone tried making the lead ship be a pers by putting the negative value of the pers there, instead of the dude id number?
I'd rather hear from folks before I start mucking around. I've always had a hard time making flets work, and a negative result does not necessarily mean an experiment fails. Know what I mean?
Thoughts?
-STH
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-STH