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Originally posted by Martin Turner:
In EVN (according to the EVN Bible) things are simpler, because buying a ship can trigger a bit setting formula, so that you can arrange to have a system appear if you buy a ship and disappear if you buy another ship. However, it may well be that having your ship destroyed and being regiven the initial ship does not set a new bit, so there might be a situation where a player could have the equivalent of a shuttle and get into that system.
Actually, you could do it the same way as in EVO, but more efficiently: The player can automatically recieve a certain kind of ship when he starts a mission, eliminating the "buying" step. Then, you could use the require/contribute flags to make all ships unavailable unless a certain flag was set, and turn on that flag in the "contribute" field for all ships except the one used for the mission. That way, you can use that mission bit for something else, and put other restrictions on the availability of certain ships if need be.
That second part may be pointless, though, since you can test for multiple bits in Nova's...... er...... bit tester. @_@()
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