Ambrosia Garden Archive
    • Cinema 4d Fireball


      I really didn't know where else to post this, so please bare with me.

      I need some assistance for creating a fireball in Cinema 4d. Can anyone with any knowledge within C4D, or really... ANY knowledge on creating fireballs help me out?

      (This fireball would be like one you would see in an explosion of say... a ship... )

      Thanks in Advance.

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      .... So, two guys walk into a bar...... the third guy ducked.

    • well it should be dead-easy with pyro-cluster, for all i know. other than that, i can't help you for i don't have cinema4d, tho i might get it eventually.

      ComputerLizard

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    • IIRC, create a sphere and put a glowing texture on it, go to timeline, select the object, go 'effects' and there should be plenty of options to keep you amused...

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      --sitharus
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    • blackhole is right. I could give you some extra detailed information, but my copy of Cinema 4D has been screwed for the last few months. :frown:

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      -Cap'n Skyblade
      -Battle for Sol - Episode III: The Worlds Beyond the Milky Way - coming soon -

    • Blackhole- sounds easy enough, but, could you explain it in more detail? Mainly the part on where to find this 'effects' menu in the timeline. Thanks Again.

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      .... So, two guys walk into a bar...... the third guy ducked.

    • I'de do this using two volumetric lights.

      /tutorial
      -----------
      This Assumes you are using Cinema 4D XL 6.0 or later.

      1; Ball Head
      Create a new light and open settings.

      General:
      Color=Orange of some type
      Visibility=Volumetric
      Noise=Both

      VisibleLight:
      Brightness=500

      Noise:
      type=Soft
      Velocity=300-500% (Depeding on how firey the ball should be)

      Tail:

      General:
      Color=Same as Head
      Type=Parallel Spot Round
      Visibility=Volumetric
      Noise=Both

      Details;
      Outer Radious=300

      Visible Light:
      Outer Distance:2500
      Brightness=300

      Noise:
      type=Soft
      Velocity=300-500% (Same as Head)
      ---------------
      /tutorial

      exp
      Posted Image

      It Dosen't Produce PhotoRealistic images but it's at least game quality and it has a preanimated fire effect to it.

      if someone knows of a better way please correct me.

    • Thanks! I'll try it out.

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      .... So, two guys walk into a bar...... the third guy ducked.