I wanted to create a plug-in using mobile suits (fifty-foot-tall "giant robot" vehicles for the space-faring military) from Zeta Gundam as fighters. HOWEVER....... One of Zeta's distinguishing features was the ability of its MS designs to transform, sacrificing maneuverability for raw speed (and sometimes the added bonus of atmospheric flight and/or reentry). Since actual transformations in mid-battle would require changes to the EV engine, I was going to settle for multiple fighter bays with common ammo types; players could buy one Asshimar, for example, and then launch it in either mobile suit or mobile armor mode.
I can't do that by messing around with the AmmoType field, obviously....... Could I somehow use the "outf" resource's ModType2/ModVal2 fields to pull it off?
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"Toadflesh!"