The sprite size is a multiple of 8 - 40. I'm not sure if that's one that doesn't work in EVO or not, I believe it does, but I do know 88 does not.
Wait, upon further inspection, your shadows ARE messed up. Did you render every frame, or did you spin a static frame? Currently, the light source stays in the same place relative to the ship as it spins 180°, then flips, and flips back just before vertical again. To fix this you will have to render each frame with the lighting coming from the same direction as the ship spins, then piece the frames together. Rendering one and spinning it just doesn't work (as you found out).
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