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Originally posted by MadFax7:
When making a weapon with ammo, the AmmoType field in the wëap resource needs to point to the ID of the oütf resource you're using as ammo. Likewise, the ModVal field in the oütf resource needs to point to the ID of the wëap resource you're using as the weapon.
if that works, then i'm sure my last little aside is correct. i have the ammo field point to the weap resource (i.e. weap 128 is 0, 129 is 1). if it works both ways, then it's probably something like -1=no ammo, anything else=uses ammo, and the outfit used for the ammo is determined by the outfit's modval
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if tin whistles are made of tin, what's a fog horn made of?