Martin Turner's excellent discussion of production values, which is geared primarily for new stories, got me thinking about cleaning up the "mistakes" (not bugs) in regular EVO. for example, the shipyard description of the UE destroyer says that most captains choose either rockets or hunters, but in practice every single AI destroyer uses both. i created "missile frigate" to fix this apparent discrepancy (which mysteriously got branded as a "cheat").
the "strange asteroid" is another one, recently fixed by an appropriate plug. has anyone found any others out there? i know the game explains why the graphic for the voinian supply ship has two turrets but the ship actually has only one.
perhaps all of these little fixes can be bundled together in one plug, after they all have been identified.
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