Quote
Use CompBitSet to set a mission bit. Set AvailBitClear to the same value, and the mission will be available once.
Slight clarification, it'll be available until the player accepts and completes the mission, in other words they can refuse it as many times as they wish. For it to be available only 1 time then you have to set the RefuseBit field to the AvailBitClear field value. Unfortunetly the RefuseBit field doesn't work. There are work-arounds but they aren't 100% effective (I haven't found one that is anyways, there's probably one that I haven't found). If you want don't want it to be available if they fail it the first time then set the FailBit field value to the same value as the AvailBitClear field.
------------------
Phoenix
(url="http://"http://commonwealth.cjb.net")EVO : Nemesis(/url)