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Originally posted by Stark Bledfast:
**Previous to the eagle eye spell there was no way to see beyond the fog of war, so no one noticed these things.
So it would be my guess that the majority, if not all, of those unreachable spots are simply leftover portions of maps that were not needed. But since maps have to be rectangular they couldn't just cut them out.
Btw, this is all hypothesis. But it sounds reasonable, heh.
Make sense?
**
Even without eagle eye I could tell there was an area that was inhabited because using the Gen. Decimus tent was not allowed ("You don't feel safe while there are dangerous creatures present.") In all other squares the number and type of creature is the same on every return to that square (the exception being quest creatures) but in these squares the number of bad guys changes. That means they are somewhere else where you cannot see them!
Furthermore, as Dwipper has pointed out, these areas have scenery in them unlike other squares where the area beyond the trees is wasteland.
Unfortunately, one cannot use eagle eye and awareness skill at the same time as this would undoubtedly show where the missing bad guys are hiding.
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Originally posted by dwipper:
The places reffered to, however, do have scenery in them some of it, as is the case with the one south of Septeremis, is quite complex. It seems like a waste to just leave it out. I did, using Pandora's Box, reach some of these places and found that I couldn't get out, with the exception of the one I mentioned where you walk north and end up in Septeremis' front yard.
I'm very interested in how you got into the area south of the guard camp. When you were there, were any creatures present? Were there goodies to be found? If you were able to get out by going north to Septembris, can the reverse be done? I was able to squeeze past the west end of the fence which encloses his training ground (which I'd never tried before) but I could not penetrate the thick forest growth.
In this square, when you are on the west side, the tent is usable and the number of thieves and thivuks found there remains constant with each re-entry unlike the areas near Gewin's herb shop. Incidently, this inconsistancy of creatures is also evident in the standard version of PoG (sans Trinity).
Edited after attempts to enter new ground, and to correct a typo error.
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Why is it we park on driveways and drive on Parkways?
(This message has been edited by Rubber Ducky (edited 06-21-2002).)