Quote
Originally posted by Captain Mollusk:
Yes, but I don't know how to make a mask with that durned mechanisto.
Make a new shader (save it when your finished for future reference, but you probably shouldn't save your scene file with this on. Otherwise you'll have to go back and readjust everything).
Shader Attributes:
Base Color
Hue Angle = 0
Saturation = 0
Value = 100%
Alpha = 1.00
Finish
Diffuse Component = 1.00
Specular Component = .80
Shininess = 50.00
Highlight Style = Plastic
Gets Shadows = unchecked
No Shading = checked
Alpha Multiplier = 1.00
Vary Density = unchecked
Edge Density = 2.00
Don't mind the style of writing, comes from making avara levels... I got this shader with Mechanisto Helper 1.1.0 by Vincent Bernard. It's always worked for me. Just apply it to every component of whatever your rendering, then render it like you did the spďn.
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