Arrrgggghhh! This is really making me mad!
Ahem. Sorry about that.
I'm currently making a new plug-in, The Battle of Sol. It's going to have three different storylines that the player can follow. But then, I realized a drawback. What if sneaky people accepted all three recruitment missions before completing them? They'd get to play all three storylines! Can't have that, now can we?
So then I thought, Aha! I'll make each recruitment mission an auto-aborter, thus making it impossible for people to be sneaky and play all three plots. But when I tried it, you accept the mission just fine, but when you take off you can still see it in your missions log and it doesn't set/clear any bits! Can anyone think what I might have done wrong?
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I'm right.
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