Ok, heres how it works:
Plug 1: Mission 1: sets bits 1& 2, 2 must be clear
Plug 1: Mission 2: sets bits 3 & 4, 2 must be set, 4 must be clear
Plug 1: Mission 3: sets bits 5 & 6, 4 must be set, 6 must be clear
Have the person take out plug 1 and put in plug 2.
Plug 2: Mission 1: clears bits 1 & 2, 2 must be set
Plug 2: Mission 2: clears bits 3 & 4, 2 must be clear, 4 must be set
Plug 2: Mission 3: clears bits 5 & 6, 4 must be clear, 6 must be set
You just recycled mission bits 1-6. You can do this because in the CompBitSet(X) Fields, if you att 1000 to the mission bit it will clear it. (a value of 1100 will clear bit 100 upon completion).
Two notes: While this works on paper, I haven't had a chance to test it yet. If someone does I would be interested in the results.
Also, this would theretically eleminate the game constraint on missions and mission bits.
------------------
Cuz I'm a 21st Century Digital Boy
I don't know the Monty Python but I've got a lotta toys
My daddy is a Renegade, his name is Hellcat Helian
Wait a second...
(This message has been edited by 21st Century Digital Boy (edited 03-22-2001).)