Ambrosia Garden Archive
    • Sound problems


      I know there is another discussion dealing with sounds but I figured I would be more likely to get a reply with a new one. Anyways I made this weapon and imported the particle beam sound from EV, that is copied and pasted. Instead of the sound of a particle beam I get some horrible, changing sound that goes on for about half a minute. At first I found it funny but after a couple of minutes I felt like either killing the machine or myself. Can anyone shed some light on this problem? I have the right sound number in my weapon file.

      (This message has been edited by Argyre (edited 03-13-2001).)

    • What does the weird sound sound like?

      ------------------
      "...Until next time, take care of yourselves, and each other." Jerry Springer

    • The sound it makes is screeching, bliping, beeping, scratching, pulsing, high, low, and every other horrible sound you can think of in a tumbled melage. When I play the sound with ResEdit open it plays it just how it should sound.

      (This message has been edited by Argyre (edited 03-14-2001).)

    • One other interesting note is that it still didn't work when I duplicated the EV Sounds file and deleted everything except the sound I wanted. I changed the number and then deleted the original sound, leaving only the one from the duplicated EV Sounds file. I'm running out of ideas to try.

    • I finally figured out the problem and was pretty simple too. I put the sound ID as 219 instead of 19 in the weapon field. Next time I'll pay a little clsoer attention to the EVO bible.