It would have to comform to this layout:
- pointing straight forward, no tilting
- 1 frame
- hopefully <500 polygons. I don't think Nurbs or other organic stuff works, but... it might
- Quake model format, these tools can help get it there:
MeQuanno: (url="http://"http://gqt.macquakeinfinity.com/mdlr/index.html")http://gqt.macquakei...mdlr/index.html(/url)
ModeLook: (url="http://"http://members.nbci.com/sgilroy/")http://members.nbci.com/sgilroy/(/url)
Mohunt: (url="http://"http://dl.fileplanet.com/dl/dl.asp?paroxysm/mohunt.hqx")http://dl.fileplanet...xysm/mohunt.hqx(/url)
MeshWork: (url="http://"http://codenautics.com/meshwork/")http://codenautics.com/meshwork/(/url)
PakRat: (url="http://"http://pakrat.fragland.net/index.html")http://pakrat.fragland.net/index.html(/url)
- at least two skins, whatever you like (please make them look good and not bright in the Quake palette)
- tell me the dimensions of the model (all minimum and maximum values in x,y,z directions)
I'm currently using a very ugly manta, and I don't want to see it again. Thank you.
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-- Nikolaus Wegner